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Author Topic: Armor model updates  (Read 72735 times)

Offline Origin

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Armor model updates
« on: August 17, 2010, 12:29:38 am »
Hey guys, been a while since I posted last, so sorry about that.
I thought i would make a new thread dedicated to future model updates from me, i hope you dont mind.

Heres a little preview of progress on the tier 1 powered armor. Theres obviously still work to be done on it, but I would like to hear what you guys think of it so far.
(this is the high polygon model that is going to be used for baking normal maps)



Uploaded with ImageShack.us

Offline vedrit

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Re: Armor model updates
« Reply #1 on: August 17, 2010, 05:52:30 am »
Very cool. Cant wait to animate it

Offline MCR

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Re: Armor model updates
« Reply #2 on: August 17, 2010, 09:32:26 am »
This looks more than great. RESPECT !

Offline H-Hour

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Re: Armor model updates
« Reply #3 on: August 17, 2010, 09:44:50 am »
Looks fantastic. I'm glad you've made it not too bulky as well.

One thought that came to my mind is that it's not clear where ammo/sidearms/etc. will be kept. It can't be too explicit because not all players will have their soldiers use a sidearm, and we can even use variations on the model for different soldiers (to give them more personality). If you have any good ideas that can be added, go for it. If not, don't worry about it. It's too pretty for me to complain. :)

Offline Crystan

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Re: Armor model updates
« Reply #4 on: August 17, 2010, 11:36:04 am »
These models are pure awesomeness!

Offline Mattn

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Re: Armor model updates
« Reply #5 on: August 17, 2010, 01:51:37 pm »
really fantastic work. can't wait to see them in-game.

make sure to provide different lod models if you have high and low poly models already - the high poly model can be used in cutscenes or maybe in very close zoom levels in game, too (yes, we support different lod models).

Offline misiek

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Re: Armor model updates
« Reply #6 on: August 17, 2010, 07:29:37 pm »
This looks deadly and impressive :)

If those models won't be included in game i won't play it anymore :P

Offline Origin

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Re: Armor model updates
« Reply #7 on: August 18, 2010, 10:34:57 am »
Thanks for the comments guys.


One thought that came to my mind is that it's not clear where ammo/sidearms/etc. will be kept. It can't be too explicit because not all players will have their soldiers use a sidearm, and we can even use variations on the model for different soldiers (to give them more personality). If you have any good ideas that can be added, go for it. If not, don't worry about it. It's too pretty for me to complain. :)

This has actually been bothering me a bit, I had originally planned for the combat armor to have ammo pouches on his hips, but i forgot to include the models on the uvw map and ran out of space for them. So i ended up ignoring them. I may go back and correct this. Good point.

make sure to provide different lod models if you have high and low poly models already - the high poly model can be used in cutscenes or maybe in very close zoom levels in game, too (yes, we support different lod models).

The final ingame models have around 3-4k triangles. I will try making a few lod levels.

Offline H-Hour

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Re: Armor model updates
« Reply #8 on: August 18, 2010, 12:37:46 pm »
Just a couple ideas here, take them or leave them. Places you could probably add a little velcro pouch or something where the soldier could store stuff, where you might not necessarily need to add polys because the poly sections already exist as armor plating.

Maybe I'm off-base though, because I'm not sure how you're doing the UVW map. I've never had to wrap something so complex.

Offline Gren

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Re: Armor model updates
« Reply #9 on: August 18, 2010, 01:44:45 pm »
Fantastic work Origin!!  ;) :D Very classy job.

Offline DarkRain

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Re: Armor model updates
« Reply #10 on: August 18, 2010, 08:29:18 pm »
That's AWESOME, and they have heads too! (unlike some current models, see below).

Ok, seriously, thats an impressive job.

BTW I see that armour.ufo has a comment on combat armor stating it "weights 100" and nanocomposite armor "weights 120" is that pounds or kilograms or somthing else? -- it would be nice to have a figure, I think.

Offline Winter

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Re: Armor model updates
« Reply #11 on: August 18, 2010, 09:41:36 pm »
Hey Origin, fantastic work as always! The only thing I don't like about this model is the helmet -- it makes the whole look just a little too medieval in its styling. Do you think you could bring the model/texture a bit more up to date?

Regards,
Winter

Offline H-Hour

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Re: Armor model updates
« Reply #12 on: August 19, 2010, 09:13:51 am »
I think the helmet looks good. I'm not sure what more "up to date" is supposed to look like.

Offline bayo

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Re: Armor model updates
« Reply #13 on: August 19, 2010, 10:59:14 am »

Offline Destructavator

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Re: Armor model updates
« Reply #14 on: August 20, 2010, 06:03:41 am »
These models certainly DO look good, did you upload them to the folder yet?