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Author Topic: Armor model updates  (Read 72749 times)

Offline kOba

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Re: Armor model updates
« Reply #105 on: May 04, 2012, 09:00:10 pm »
Hey beautiful armor when we will see in the game? I would have made ​​an issue in power armor, nothing to vedre with your beautiful work, but definitely better than the bug is obese now!

Sorry google translator  :-\

Offline TrashMan

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Re: Armor model updates
« Reply #106 on: May 08, 2012, 07:53:39 pm »
I have taken a look at the models.... unfortunatley, importing them gives me the animated version which makes it almsot impossible to edit/modify.
For one, the model itself is not in the default spread apart postion, but in the "running" one.

Offline tempsanity

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Re: Armor model updates
« Reply #107 on: May 12, 2012, 08:52:54 pm »
They look absolutely amazing. I hope they'll get incorporated into the game soon.

Offline Duque Atreides

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Re: Armor model updates
« Reply #108 on: June 03, 2012, 08:26:00 pm »
When will be released this armors and where i can download it, if isn´t finished yet? They are awesome!

And, how can i load them on the game? I´m playing 2.4 and in multiplayer, the CCCP don´t work.

Another question; why in multiplayer is the advanced combat armor available, but not in campaing?

Thanks

Offline kurja

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Re: Armor model updates
« Reply #109 on: June 03, 2012, 08:37:16 pm »
When will be released this armors and where i can download it, if isn´t finished yet? They are awesome!

And, how can i load them on the game? I´m playing 2.4 and in multiplayer, the CCCP don´t work.

it's in 2.5 development version http://ufoai.org/wiki/index.php/Download

Offline H-Hour

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Re: Armor model updates
« Reply #110 on: June 03, 2012, 09:13:14 pm »
Please note that someone with the 2.5-dev version can not play multiplayer with someone who has the 2.4 version. So you'll want to keep 2.4 around in a separate location to find multiplayer partners.

Advanced Combat Armour never got implemented in the old models. The new models don't include an Advanced Combat Armour.

Offline kurja

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Re: Armor model updates
« Reply #111 on: June 03, 2012, 09:36:47 pm »
The new models don't include an Advanced Combat Armour.

What model of armour is it we're seeing in the loading screen?

Offline H-Hour

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Re: Armor model updates
« Reply #112 on: June 03, 2012, 10:30:50 pm »
What model of armour is it we're seeing in the loading screen?

Power Armour. Not implemented yet, I believe.

Offline Crystan

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Re: Armor model updates
« Reply #113 on: June 04, 2012, 12:24:57 am »

Offline Mattn

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Re: Armor model updates
« Reply #114 on: June 04, 2012, 08:45:41 am »
it should be no problem to add the tech - we have all we need.

Offline H-Hour

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Re: Armor model updates
« Reply #115 on: June 04, 2012, 10:09:57 am »
it should be no problem to add the tech - we have all we need.

Not exactly. The tech text describes capabilities we can't implement, and suggests that it's researchable at the start of the game (a bad idea IMO, since we don't support its main drawback: reduced movement capabilities).

Offline H-Hour

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Re: Armor model updates
« Reply #116 on: June 04, 2012, 12:05:29 pm »
OK, tech text changed in wiki and prereqs added. Implemented

Offline kurja

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Re: Armor model updates
« Reply #117 on: June 04, 2012, 09:08:53 pm »
new armour doesn't seem to come up for me, are new research projects triggered only at the moment when pre-requsites are first met..?

Offline H-Hour

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Re: Armor model updates
« Reply #118 on: June 04, 2012, 10:31:37 pm »
are new research projects triggered only at the moment when pre-requsites are first met..?

Yes.

Offline kurja

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Re: Armor model updates
« Reply #119 on: June 04, 2012, 11:41:24 pm »
shit.