Archive > Bugs prior to release 2.3
SVN issue
H-Hour:
tlh2000 is mattn, and he's the lead developer. He's the one managing the 2.3 and 2.4 trunks, and if he committed changes on 200 files, he most likely did it for a reason. I realize that English probably isn't your first language, but you didn't demonstrate that you had any idea what was actually changed in the 200 files or why it might have been done, so we're going to assume mattn (thl2000) knew what he was doing.
That's why geever asjed you why you think you can tell the developers how to manage their source. And it's a fair question.
Mattn:
you are not talking about the merge history from svn 1.6, no? only svn properties are changed there.
rynait:
Hello.
Ah Mattn is the th2000 user over in SVN area.
Well to answer a few issues... Since insult trip made toward me (i am trained programmer but is newbie with this game program), two years ago regarding on location/structure of a code; I terminated that post and chose stay away from share/advise with the code (itself) with forum (not matter if new or different).
But this is about the SVN 2.3 build had 400 plus files added since rev 31041 (I updated twice, to 31068 and to 31088 according to SVN logs).
I see in above post, that this merge supposed to be for the properties only (resulting in forced compare first then upload the different file only) not upload everything, apparently somehow is messed up.
R
Duke:
rynait,
please also understand that many/most of us have a rather fast connection and a 'contemporary' or even high end machine. We know that some others don't and keep that in mind, but it's hard to always think of and chose a (more complex) method to keep the use of resources low. Sorry for that :(
A full map compile is a perfect example: for some of us it's merely half an hour, for others it takes all day. Pretty hard to find a good compromise, eh ?
However, if something annoys you and you can come up with a rather easy method to do it better *next* time, we'll gladly listen :)
keybounce:
--- Quote from: Duke on August 03, 2010, 11:52:16 pm ---A full map compile is a perfect example: for some of us it's merely half an hour, for others it takes all day.
--- End quote ---
... And for others (1.42 PPC, that's screaming compared to the Z-80's I grew up with) it takes all week. Sigh.
CPU Power does not increase as fast as the workload increases. As CPU's get faster, the systems get slower.
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