Development > Coding
function to list the inventory? (commandline)
oxyXen:
--- Quote ---Since nearly every command in the console is a 'debug' function right now i don#t see a reason to use a special prefix for that.
--- End quote ---
The reason is consistency
--- Quote ---I don't see a reason to not let them stay in a release as well (bug-reports, etc...)
--- End quote ---
True. Quake3 hase some startup command for the server, to activate debugging-support.
ox
Hoehrer:
--- Quote from: "Mattn" ---
--- Code: ---
char* filter = NULL;
if (Cmd_Argc() == 2) // 2 because the first one it the actual command itself
{
filter = Cmd_Argv(1);
}
if ( filter != NULL )
[,....]
--- End code ---
--- End quote ---
Thanks, i'll have a look into it.
--- Quote from: "oxyXen" ---
--- Quote ---Since nearly every command in the console is a 'debug' function right now i don#t see a reason to use a special prefix for that.
--- End quote ---
The reason is consistency
--- End quote ---
To be consitent with what? Are there already built-in commands that start with "dbg_"? Or do you mean consistent with the names in C-code?
And where do we draw the line between "dbg_" and the others? Some of the functions _should_ only be used for debugging, but some of them may become a frequently used command for the average player.
I'm do not want to make this a huge topic - since it's rather unimportant for the game itself - so i'm fine with any way we decide on.
Werner
oxyXen:
Hi
To be consistent with all the cl_ g_ sv_ mn_ and so on stuff. But i'm like you not interested in a huge discussion on the dopic ;)
ox
Navigation
[0] Message Index
[*] Previous page
Go to full version