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Author Topic: MAX_GL_TEXTURES texture count somehow broken (31050)  (Read 2766 times)

Offline O01eg

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MAX_GL_TEXTURES texture count somehow broken (31050)
« on: July 23, 2010, 01:40:12 pm »
Game crash on entering into battlescape:
Quote
==== InitGame ====
SV_AssembleMap: Sequential map assembly in 2 ms
CM_LoadMap: "-tropic/tr_ +h01 +h02 +h03 +h04 +craft_drop_firebird +craft_ufo_harvester +h01 +h04 +f02 +f06 +f07 +f03 +f02" "0 -16 0 -24 -8 0 -24 16 0 16 -16 0 -24 -24 0 -8 -8 0 -24 8 0 -8 24 0 -8 16 0 0 -24 0 16 -24 0 16 16 0 16 24 0"
Rerouted for RMA in   0.0s
checksum for the map '+tropic': 3672149632
ufo script checksum 267229120
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
connection attempt from loopback connection
load material file: 'materials/tropic.mat'
********************
ERROR: R_LoadImageData: MAX_GL_TEXTURES hit
********************
Shutdown server: Server crashed.
https://sourceforge.net/tracker/?func=detail&aid=3029969&group_id=157793&atid=805242

Offline MCR

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Re: MAX_GL_TEXTURES texture count somehow broken (31050)
« Reply #1 on: July 23, 2010, 04:00:44 pm »

Offline Mattn

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Re: MAX_GL_TEXTURES texture count somehow broken (31050)
« Reply #2 on: July 31, 2010, 07:25:20 pm »
...and here you can find a potential fix: http://sourceforge.net/apps/trac/ufoai/changeset/31087