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Author Topic: New here. Want to help  (Read 26428 times)

Offline Origin

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New here. Want to help
« on: June 23, 2010, 05:48:38 am »
Hey guys.

Looks like a cool project you have going on, and i would love to see a new game in the
spirit of x-com.

Anyways I though i would help you out, and hopefully bring the games graphics up to par
with your new engine capabilities. If you will let me :)

I took the liberty to do some models and sketches.

Models:



Uploaded with ImageShack.us


The models were done fairly quick and dirty and are not 100% complete, as i thought i
would hear what you thought before i spent too much time on them.

The Armor on the left in the model renders is the default "unarmored" BDU.
Its basically a jumpsuit with some light padding and minimal armor coverage.

I chose to add a little bit of armor to the suit, as to me it would seem kind of silly
to send elite troops into the field against an unknown threat, without any kind of
protection.


The model on the right is the combat armor. Its basically supposed to be a Vest, pads
and helmet, made of Kevlar/ceramic equivalents relevant to the time of the game
(spider-silk was mentioned on the wiki though that sounded more like it would be used in
fabrics?). And a heavy undersuit.
Partially inspired by sketches posted by user "Josh".

Sketches:



Uploaded with ImageShack.us

The Nano composite armor, from the wiki sounded to me like a early attempt at replicating
the plating and exoskeleton used i alien armors, but falling a little short if its goal.

The suit consists of a tight under-suit, partially covered with nanosteel plating, and the whole
thing being supported by a light exoskeleton, enhancing the speed and firing stability
of the soldier.

I couldn't find any information on The Power armor, but i assumed it was based on the
same materials as the nano armor, but in a super-heavy version.

Complete closed-environment suit, with its massive weight supported by a heavy
exoskeleton.
Obviously very bulky.


Hope you like, but if not, feedback is always helpful :)




Offline Destructavator

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Re: New here. Want to help
« Reply #1 on: June 23, 2010, 05:52:32 am »
Nice!

Looking at your pics, we could certainly use your talent.

Welcome to the forum!

Edit:  Just curious, what software do you use to make models?

Offline bayo

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Re: New here. Want to help
« Reply #2 on: June 23, 2010, 06:53:45 am »
omg, it kick ass!

Offline Origin

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Re: New here. Want to help
« Reply #3 on: June 23, 2010, 07:07:36 am »
Thanks guys :)

I use 3dsMax and zbrush

Offline Mattn

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Re: New here. Want to help
« Reply #4 on: June 23, 2010, 07:14:50 am »
really nice work. if you decide to join us, you are more than welcome ;)

especially at character models we are low on manpower - we could need a lot more of them in all places (aliens, soldiers, civilians, pilots)

do you also animate them yourself? we have bip and fig files for 3dsmax in our repository.

see http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/characters/

you should maybe install TortoiseSVN and check out the data_source repository. Do you know SVN and how to work with it?

Offline Origin

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Re: New here. Want to help
« Reply #5 on: June 23, 2010, 07:42:43 am »
thanks for the link, gonna check it out right away.

I do know how to animate, but i have very little experience with character animation. I do intend to try though, and learn as i go.
Also a question. Do you know if using the newer "skin" modifier insted of "physique" for skinning models? i dont have any experience with the md2 format, but since its quite old i guess probably not?

about SVN i have used tortoise before, though it has been a couple of years since and i dont remember tbh :P

Offline BTAxis

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Re: New here. Want to help
« Reply #6 on: June 23, 2010, 10:47:28 am »
Very impressive. That's exactly the sort of stuff we need.

Offline Kildor

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Re: New here. Want to help
« Reply #7 on: June 23, 2010, 12:33:35 pm »
Just wow. I really hope to see some of that shapes and images in the game. :-)

Offline arisian

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Re: New here. Want to help
« Reply #8 on: June 23, 2010, 02:47:30 pm »
Welcome to the forums, your models look great!

If you find that the MD2 format is limiting, the game also reads MD3 and OBJ models (at least in theory; I'm unsure if we actually have any in use at the moment).  I'm not that familiar with the advantages of the various formats myself, but if you run into issues with content you can't figure out how to get into the game, let me know.  I'm still in the process of improving the rendering system, so if there are features that you'd like to see, I can try to add them for you.

We definitely need talent like yours; as I'm sure you've noticed, the models we're using now are pretty low poly-count and lack normal-maps, as well as having a visual style that is sometimes a bit more cartoon-ish than the look-and-feel of the rest of the game (e.g. things like the soldiers with cigars in their mouths).

Offline TrashMan

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Re: New here. Want to help
« Reply #9 on: June 23, 2010, 03:20:03 pm »
Grade A work man!

Offline Origin

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Re: New here. Want to help
« Reply #10 on: June 23, 2010, 05:03:01 pm »
Awesome! I guess i'm gonna go ahead and continue these then. Will post updates as i go.

Offline Mattn

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Re: New here. Want to help
« Reply #11 on: June 23, 2010, 06:12:46 pm »
I do know how to animate, but i have very little experience with character animation. I do intend to try though, and learn as i go.
Also a question. Do you know if using the newer "skin" modifier insted of "physique" for skinning models? i dont have any experience with the md2 format, but since its quite old i guess probably not?

you can add the maxscripts to your script folder and export any editable mesh to md2.

see the *.ms files at http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/src/tools/

about SVN i have used tortoise before, though it has been a couple of years since and i dont remember tbh :P

if you plan to contribute more, you should probably install it and fetch the svn - to be able to commit your work.
see http://ufoai.ninex.info/wiki/index.php/TortoiseSVN as a reference

Offline vedrit

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Re: New here. Want to help
« Reply #12 on: June 23, 2010, 06:40:44 pm »
I do know how to animate, but i have very little experience with character animation. I do intend to try though, and learn as i go.
Dont worry too much about it. Between me and Destructavator, we can get animating done, especially considering how compatible 3DSMax is with Maya (My forte)

On that note: I have been working on learning how to do rigging, which makes animating easier.

Offline Flying Steel

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Re: New here. Want to help
« Reply #13 on: June 23, 2010, 09:36:06 pm »
Simply top notch. I hope you find the time to redo all of the human armor variants.

Offline TrashMan

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Re: New here. Want to help
« Reply #14 on: June 24, 2010, 12:31:55 pm »
« Last Edit: June 24, 2010, 12:40:34 pm by TrashMan »