project-navigation
Personal tools

Author Topic: Can't start a new campaign.  (Read 5839 times)

Offline Zio

  • Cannon Fodder
  • **
  • Posts: 1
    • View Profile
Can't start a new campaign.
« on: June 21, 2010, 10:04:27 pm »
I just downloaded this and when ever I choose to start a new campaign or click a tutorial it immediately closes down. (EDIT: Same goes for skirmish)

I'm using 2.3 and Vista but unfortunately I fail with computers so I have absolutely no clue what other information would be helpful. Any help would be appretiated and Ill be poking back here frequently while playing X-Com on dosbox.
« Last Edit: June 21, 2010, 10:07:05 pm by Zio »

Crusher

  • Guest
Re: Can't start a new campaign.
« Reply #1 on: June 21, 2010, 10:57:58 pm »
I got the same problem.

Downloaded the latest version (2.3). using Win XP SP3 with the latest updates.

Game crases whenever i want to change any of the video settings or when starting a new campain. I managed to copy this out of the console while watching the introduction movie from new campain.


---- filesystem initialization -----
Adding game dir: ./base
Added packfile ./base/0base.pk3 (9 files)
Added packfile ./base/0maps.pk3 (535 files)
Added packfile ./base/0materials.pk3 (45 files)
Added packfile ./base/0media.pk3 (10 files)
Added packfile ./base/0models.pk3 (2015 files)
Added packfile ./base/0music.pk3 (49 files)
Added packfile ./base/0pics.pk3 (2114 files)
Added packfile ./base/0shaders.pk3 (26 files)
Added packfile ./base/0snd.pk3 (266 files)
Added packfile ./base/0ufos.pk3 (97 files)
Adding game dir: C:\Documents and Settings\Administrator\Application Data\UFOAI/2.3/base
using C:\Documents and Settings\Administrator\Application Data\UFOAI/2.3/base for writing
executing default.cfg
executing config.cfg

----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.

------ server initialization -------
added 7 maps to the mapcycle

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.13
I: desktop depth: 32bpp
I: video memory: 0
I: Available resolutions: 1680x1050 1600x1200 1440x900 1400x1050 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (19)
I: video driver: windib
I: setting mode -1
I: set swap control to 0
I: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4770
GL_VERSION: 3.2.9551 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_name_gen_delete GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
using GL_ARB_texture_non_power_of_two
using GL_ARB_shading_language_100
GLSL Version: 1.50
using GL_ARB_framebuffer_object
max draw buffers: 8
max render buffer size: 8192
max color attachments: 8
using GL_ARB_draw_buffers
max supported lights: 8
max texture units: 8
max texture coords: 16
max vertex attributes: 16
max texture size: detected 8192
...but using 2048 as requested
Using low resolution globe textures as requested.
R_LoadProgram: 'world' loaded.
R_LoadProgram: 'warp' loaded.
R_LoadProgram: 'geoscape' loaded.
R_LoadProgram: 'combine2' loaded.
R_LoadProgram: 'convolve3' loaded.
R_LoadProgram: 'atmosphere' loaded.
R_LoadProgram: 'simple_glow' loaded.
SDL_image version 1.2.6
SDL_ttf version 2.0.9 - we need at least 2.0.7

------- sound initialization -------
SDL_mixer version: 1.2.8
... requested audio rate: 44100
... driver: 'dsound'
... audio rate: 44100
... audio channels: 2

------- input initialization -------
0 possible joysticks
no joystick found.

----------- parse scripts ----------
50 script files
47 ui script files
Shared Client/Server Info loaded
... 99 items parsed
... 32 damage types parsed
... 80 map definitions parsed
... 29 equipment definitions parsed
... 10 inventory definitions parsed
... 20 team definitions parsed
executing keys.cfg
music change to van_theme (from PsymongN3)
CL_LanguageInit: language settings are stored in configuration: en
SDL_ttf version 2.0.9 - we need at least 2.0.7
...registering 10 fonts
134 static models loaded
====== UFO Initialized ======
=============================
Priority changed to NORMAL
Found 2 processors
Use both cores
Switch grab input off
Change gametype to 'Campaign mode'

--- save subsystem initialization --
added base subsystem
added research subsystem
added campaign subsystem
added hospital subsystem
added market subsystem
added employee subsystem
added aliencont subsystem
added aircraft subsystem
added installation subsystem
added ufostores subsystem
added production subsystem
added messagesystem subsystem
added stats subsystem
added nations subsystem
added transfer subsystem
added alien base subsystem
added xvirate subsystem
added messageoptions subsystem
Campaign data loaded - size 4458784 bytes
...techs: 190
...buildings: 19
...ranks: 16
...nations: 8
...cities: 457

Sanity check for script data
...buildings ok
...tech ok
...aircraft ok
...items ok
...items ok
...... city 'ankara' can't be used in game: it has no map fitting parameters
      (No map fitting craft_ufo_harvester)
      (Terrain: mountain, Culture: oriental, Population: village)
...... city 'dushanbe' can't be used in game: it has no map fitting parameters
      (No map fitting craft_ufo_harvester)
      (Terrain: mountain, Culture: oriental, Population: suburban)
...... city 'konya' can't be used in game: it has no map fitting parameters
      (No map fitting craft_ufo_harvester)
      (Terrain: mountain, Culture: oriental, Population: village)
...... city 'mashhad' can't be used in game: it has no map fitting parameters
      (No map fitting craft_ufo_harvester)
      (Terrain: mountain, Culture: oriental, Population: village)
...... city 'tehran' can't be used in game: it has no map fitting parameters
      (No map fitting craft_ufo_harvester)
      (Terrain: mountain, Culture: oriental, Population: village)
...nations failed
music change to karlmacklin_geoscape (from van_theme)

Offline FIshbed

  • Cannon Fodder
  • **
  • Posts: 1
    • View Profile
Re: Can't start a new campaign.
« Reply #2 on: June 23, 2010, 03:39:29 pm »
Hello everyone!

I have the exact same issue with the exact same error message. I downloaded the game from the Indiedb platform. Any help? :(

thanks in advance

Offline thebardofblasphemy

  • Cannon Fodder
  • **
  • Posts: 8
    • View Profile
Re: Can't start a new campaign.
« Reply #3 on: October 21, 2010, 01:05:04 pm »
hmmm i've got the same issue, same error report (no map fitting craft_ufo_harvester applied to several cities) which results in the game crashing whenever I try to launch any kind of mission (campaign/skirmish)

I've tried searching the forum but haven't come across any fix although a couple of people seem to have the same issue.

I'm trying to run the stable version, 2.3, downloaded off sourceforge today.
OS = XP
Graphics = ATI Radeon X1700
Driver version = 8.282.0.0

dunno if any other info would help... please help I loved this game when I was growing up I'm very keen to have another go!

Ahhhh... in true "have a go first, read destructions later" I've just read that reporting bugs on the stable versions is considered poor-form... sorry!!!!
« Last Edit: October 21, 2010, 01:15:18 pm by thebardofblasphemy »

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Can't start a new campaign.
« Reply #4 on: October 21, 2010, 02:56:46 pm »
this looks like a segfault (because there is no other error in the ufoconsole.log) - so we need a backtrace - see the debugging section of the wiki to get info on how to create this.

Offline thebardofblasphemy

  • Cannon Fodder
  • **
  • Posts: 8
    • View Profile
Re: Can't start a new campaign.
« Reply #5 on: October 25, 2010, 02:47:46 am »
It pains me to admit my n00b-ness but after going over the wiki files regarding compiling & debugging I have got no idea how to accomplish that task.

So, am I right in thinking that to create a backtrace I will need to compile the source-code from scratch? That may be beyond my skills at this point  ???

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: Can't start a new campaign.
« Reply #6 on: October 25, 2010, 06:19:19 am »
@Mattn

Did you update the installer?

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Can't start a new campaign.
« Reply #7 on: October 25, 2010, 07:33:06 am »
@Muton: which installer?

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: Can't start a new campaign.
« Reply #8 on: October 25, 2010, 10:22:21 am »
I'm trying to run the stable version, 2.3, downloaded off sourceforge today.