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Author Topic: Is this what a map is supposed to look like?  (Read 2964 times)

Offline keybounce

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Is this what a map is supposed to look like?
« on: May 28, 2010, 08:22:24 am »
Is this what the "dam" map is supposed to look like?

Offline bayo

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Re: Is this what a map is supposed to look like?
« Reply #1 on: May 28, 2010, 08:49:20 am »
That's a DDR dance floor. It is a feature.

Offline Mattn

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Re: Is this what a map is supposed to look like?
« Reply #2 on: May 28, 2010, 08:50:39 am »
hehe - definitely not

Offline keybounce

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Re: Is this what a map is supposed to look like?
« Reply #3 on: May 29, 2010, 04:24:14 am »
Here's my compiled dam.bsp. Let me know what it looks like on your system.

Offline Mattn

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Re: Is this what a map is supposed to look like?
« Reply #4 on: May 29, 2010, 09:21:06 am »
map looks fine

Offline keybounce

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Re: Is this what a map is supposed to look like?
« Reply #5 on: May 30, 2010, 03:24:55 am »
So then it's definately UFO. It's not a case of radiant writing something wrong to the .map, nor is it ufo2map putting bad stuff in the .bsp. It's in UFO somewhere.

Good; that's half the potential trouble spots eliminated.
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Why then are x86 compiled maps so much worse than local maps?

Need to test GLSL shader and x86 compiled maps...