project-navigation
Personal tools

Author Topic: Current issues with 2.3 PPC build (Now with Graphics!)  (Read 13643 times)

Offline keybounce

  • Sergeant
  • *****
  • Posts: 330
    • View Profile
Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #15 on: May 23, 2010, 06:28:06 pm »
First revision hop -- {20090930} - 26389 - waits forever for the game server.

===
The opening movie that plays when you start UfoAi for the first time plays static noise instead of sound. Playback is very jerky on both of these machines.

Offline keybounce

  • Sergeant
  • *****
  • Posts: 330
    • View Profile
Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #16 on: May 23, 2010, 07:02:31 pm »
Just a quickie.

I get lots of messages like
S_LoadSound: Unrecognized sound file type.
S_LoadSound: Could not find sound file: 'geoscape/mail'
S_StartLocalSample: Failed to load geoscape/mail

Yet I've got those files:
stbmac:trunk Michael$ ls base/sound/geoscape/
.svn/           info.wav        newmission.wav  standard.wav   
attack.wav      mail.wav        promotion.wav   ufospotted.wav 

I'm not building the zip files; is that the issue?

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #17 on: May 23, 2010, 08:07:30 pm »
no, the problem is with libogg.dylib and libvorbis.dylib - sdl_mixer can't load them - see http://ufoai.ninex.info/wiki/index.php/Compile_for_Mac#If_OGG.2FVorbis_Is_Broken_.28Some_Sounds_Won.27t_Play.29

Offline keybounce

  • Sergeant
  • *****
  • Posts: 330
    • View Profile
Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #18 on: May 23, 2010, 08:43:00 pm »
Still seeing
S_LoadSound: Unrecognized sound file type.
S_LoadSound: Could not find sound file: 'ambience/firesoft'

===
26425 2009-10-03 plays ok

Offline keybounce

  • Sergeant
  • *****
  • Posts: 330
    • View Profile
Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #19 on: May 23, 2010, 09:55:22 pm »
{20091019} (26701) plays fine. Map compiler has byteswap issues, but existing map works.

Offline keybounce

  • Sergeant
  • *****
  • Posts: 330
    • View Profile
Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #20 on: May 23, 2010, 11:16:57 pm »
{20091120} - {20091124} all have byteswap issues.
{20091130} fails to link -- _R_BindTexture not found.

Offline keybounce

  • Sergeant
  • *****
  • Posts: 330
    • View Profile
Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #21 on: May 24, 2010, 12:20:35 am »
... And rm -rf debug-darwin-universal makes it recompile everything, and work.

There is a makefile flaw somewhere; I'm guessing some header change that should, but does not, trigger some recompile somewhere.

Offline keybounce

  • Sergeant
  • *****
  • Posts: 330
    • View Profile
Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #22 on: May 24, 2010, 01:12:03 am »
Trunk 28000, dated 2010-01-13, works just fine.

Offline keybounce

  • Sergeant
  • *****
  • Posts: 330
    • View Profile
Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #23 on: May 24, 2010, 04:38:00 am »
Trunk 29900.
Battlescape works just fine.
However, the 3d geoscape is always dark, never sees sunlight.

Offline keybounce

  • Sergeant
  • *****
  • Posts: 330
    • View Profile
Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #24 on: May 24, 2010, 05:29:59 am »
Trunk 29910.

Battlescape works.
"Abort" button does NOT -- the first soldier gets skill notes printed on the terminal for skills 0-7, and starts to get a note printed for skill 8. Then the game goes into infinite CPU.

Offline keybounce

  • Sergeant
  • *****
  • Posts: 330
    • View Profile
Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #25 on: May 24, 2010, 06:16:20 am »
"Confirmed".

29900, one test, abort worked.
29910, four tests, abort worked once.

Yet the code doesn't seem to change between those two. The only code difference is in the base defense callbacks.

Offline keybounce

  • Sergeant
  • *****
  • Posts: 330
    • View Profile
Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #26 on: May 24, 2010, 07:00:01 am »
29918, graphics working.

Offline keybounce

  • Sergeant
  • *****
  • Posts: 330
    • View Profile
Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #27 on: May 24, 2010, 07:32:37 pm »
29921, graphics "working".

Here's the first problem. The spectacular failure of 30076 isn't there, but the excessive shadow issue isn't going away, and seems to be getting worse -- the back strip is starting to show issues in this build. The excessive shadows are so bad in this version that I spent about 20 minutes trying various things to make them go away; nothing was successful. I can generate "flicker views", although not as spectacular as the 30076 "all wrong / all right" flicker.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #28 on: May 24, 2010, 08:44:04 pm »
http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29921 doesn't make sense - only comments were changed.

Offline keybounce

  • Sergeant
  • *****
  • Posts: 330
    • View Profile
Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #29 on: May 25, 2010, 12:52:49 am »
29926, branch, 9550 mobility, mac mini, skirmish working perfectly. No bad shadows. 3D geoscape is dark

29926 branch, 9300, iBook G4, skirmish shows bad shadows. 3d geoscape is dark

===
I'm not testing every revision. If I list revision A and B, then any change between A and B may have happened.

Right now I'm stepping once per day, as I'm almost at "today", and the spectacular failure isn't too far in the "future".