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Author Topic: Current issues with 2.3 PPC build (Now with Graphics!)  (Read 16708 times)

Offline keybounce

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Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #15 on: May 23, 2010, 06:28:06 pm »
First revision hop -- {20090930} - 26389 - waits forever for the game server.

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The opening movie that plays when you start UfoAi for the first time plays static noise instead of sound. Playback is very jerky on both of these machines.

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Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #16 on: May 23, 2010, 07:02:31 pm »
Just a quickie.

I get lots of messages like
S_LoadSound: Unrecognized sound file type.
S_LoadSound: Could not find sound file: 'geoscape/mail'
S_StartLocalSample: Failed to load geoscape/mail

Yet I've got those files:
stbmac:trunk Michael$ ls base/sound/geoscape/
.svn/           info.wav        newmission.wav  standard.wav   
attack.wav      mail.wav        promotion.wav   ufospotted.wav 

I'm not building the zip files; is that the issue?

Offline Mattn

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Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #17 on: May 23, 2010, 08:07:30 pm »
no, the problem is with libogg.dylib and libvorbis.dylib - sdl_mixer can't load them - see http://ufoai.ninex.info/wiki/index.php/Compile_for_Mac#If_OGG.2FVorbis_Is_Broken_.28Some_Sounds_Won.27t_Play.29

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Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #18 on: May 23, 2010, 08:43:00 pm »
Still seeing
S_LoadSound: Unrecognized sound file type.
S_LoadSound: Could not find sound file: 'ambience/firesoft'

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26425 2009-10-03 plays ok

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Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #19 on: May 23, 2010, 09:55:22 pm »
{20091019} (26701) plays fine. Map compiler has byteswap issues, but existing map works.

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Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #20 on: May 23, 2010, 11:16:57 pm »
{20091120} - {20091124} all have byteswap issues.
{20091130} fails to link -- _R_BindTexture not found.

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Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #21 on: May 24, 2010, 12:20:35 am »
... And rm -rf debug-darwin-universal makes it recompile everything, and work.

There is a makefile flaw somewhere; I'm guessing some header change that should, but does not, trigger some recompile somewhere.

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Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #22 on: May 24, 2010, 01:12:03 am »
Trunk 28000, dated 2010-01-13, works just fine.

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Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #23 on: May 24, 2010, 04:38:00 am »
Trunk 29900.
Battlescape works just fine.
However, the 3d geoscape is always dark, never sees sunlight.

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Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #24 on: May 24, 2010, 05:29:59 am »
Trunk 29910.

Battlescape works.
"Abort" button does NOT -- the first soldier gets skill notes printed on the terminal for skills 0-7, and starts to get a note printed for skill 8. Then the game goes into infinite CPU.

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Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #25 on: May 24, 2010, 06:16:20 am »
"Confirmed".

29900, one test, abort worked.
29910, four tests, abort worked once.

Yet the code doesn't seem to change between those two. The only code difference is in the base defense callbacks.

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Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #26 on: May 24, 2010, 07:00:01 am »
29918, graphics working.

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Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #27 on: May 24, 2010, 07:32:37 pm »
29921, graphics "working".

Here's the first problem. The spectacular failure of 30076 isn't there, but the excessive shadow issue isn't going away, and seems to be getting worse -- the back strip is starting to show issues in this build. The excessive shadows are so bad in this version that I spent about 20 minutes trying various things to make them go away; nothing was successful. I can generate "flicker views", although not as spectacular as the 30076 "all wrong / all right" flicker.

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Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #28 on: May 24, 2010, 08:44:04 pm »
http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29921 doesn't make sense - only comments were changed.

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Re: Current issues with 2.3 PPC build (Now with Graphics!)
« Reply #29 on: May 25, 2010, 12:52:49 am »
29926, branch, 9550 mobility, mac mini, skirmish working perfectly. No bad shadows. 3D geoscape is dark

29926 branch, 9300, iBook G4, skirmish shows bad shadows. 3d geoscape is dark

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I'm not testing every revision. If I list revision A and B, then any change between A and B may have happened.

Right now I'm stepping once per day, as I'm almost at "today", and the spectacular failure isn't too far in the "future".