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Author Topic: What's your favorite weapon?  (Read 78947 times)

Offline dfscott

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Re: What's your favorite weapon?
« Reply #30 on: July 16, 2010, 06:37:08 pm »
No, and won't have ever.

-geever

... and there was much rejoicing...

Offline dfscott

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Re: What's your favorite weapon?
« Reply #31 on: July 19, 2010, 05:19:33 am »
Hey geever: the description for the laser pistol reads:

Quote
Thanks to extremely high accuracy inherent in laser weaponry, it will be easy for ambidextrous soldiers to use two laser pistols at once.

Hopefully, this is just an inaccurate description?

Offline Sarin

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Re: What's your favorite weapon?
« Reply #32 on: July 19, 2010, 08:16:08 am »
Several ufopaedia articles about pistol type weaponry mention dualwielding...that is inconsistent with game.

Offline Alienator

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Re: What's your favorite weapon?
« Reply #33 on: July 19, 2010, 11:54:15 am »
Several ufopaedia articles about pistol type weaponry mention dualwielding...that is inconsistent with game.
Well, you can dual wield, just can't dual shoot...

I see there is not much love for old Bolter. The crazy accuracy of the laser weapons just overshadow it even with its supposed better armor penetration. Still, it is a decent weapon and I like at least 1 assult guy using it, just because I like the concept. The 3 shot burst gets the job done quite well up to medium ranges. Perhaps its accuracy needs to be increased a bit to make it more viable as a semi sniper as the description and "aimed shot" ability suggest. For some reason the "snap shot" mode tend to miss much more than expected even from very short range (or does not do damage?).

Offline Thrashard96

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Re: What's your favorite weapon?
« Reply #34 on: July 19, 2010, 11:55:18 am »
Every.

Offline Lew Yard

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Re: What's your favorite weapon?
« Reply #35 on: July 23, 2010, 07:48:40 am »
Bolters might get some more love if laser damage were attenuated from smoke or the like as mentioned in the laser descriptions; judging from g_combat.c, their damage is currently not affected by this (unless the "throughWall" flag actually is being used for this purpose).

Offline Giuseppe

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Re: What's your favorite weapon?
« Reply #36 on: July 30, 2010, 07:59:22 am »
I love the laser rifle, to the point of using it against things I really shouldn't (i.e. armored Ortnoks).

I do have a little love for the riot shotgun, though, for some silly reason.

Offline Thrashard96

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Re: What's your favorite weapon?
« Reply #37 on: July 30, 2010, 04:14:30 pm »
My modded weaps.

Offline DiDiT

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Re: What's your favorite weapon?
« Reply #38 on: July 30, 2010, 11:31:30 pm »
Ah, I remember my modding days... auto-lasers, plasma snipers, massively long range flamer's. good times...
...although, personally, I prefer making the game crazier than easier now... I remember when I modded the plasma rifle to be insanely deadly and made the alien armours almost invincible, then played a skirmish map with one godlike almost invincible super-alien vs my team of flamer snipers. that was crazy...

Enough of my rambling!

Paul, could I have a copy of your modded weapons so I could have a look at them? pretty please? :3 
(also, do you mind if I just call you Paul?)

Offline Thrashard96

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Re: What's your favorite weapon?
« Reply #39 on: July 30, 2010, 11:42:42 pm »
Ah, I remember my modding days... auto-lasers, plasma snipers, massively long range flamer's. good times...
...although, personally, I prefer making the game crazier than easier now... I remember when I modded the plasma rifle to be insanely deadly and made the alien armours almost invincible, then played a skirmish map with one godlike almost invincible super-alien vs my team of flamer snipers. that was crazy...

Enough of my rambling!

Paul, could I have a copy of your modded weapons so I could have a look at them? pretty please? :3 
(also, do you mind if I just call you Paul?)

Yes, you can call me Paul, but my name in our country is Paulius...

And the copy is only with assault rifle and modded rpg ;D for now... Oh well... Take all...

Offline DiDiT

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Re: What's your favorite weapon?
« Reply #40 on: July 31, 2010, 01:21:30 am »
thank you Paul. X3

now, lets give these puppies a go!


Offline Thrashard96

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Re: What's your favorite weapon?
« Reply #41 on: July 31, 2010, 10:28:02 am »
I was thinking about a new weapon which regenerates ammo 50/0 (the /0 is for the magazine, but it doesn't use it anyways), but i don't know how to do it. Anyone knows?

P.S. Also i need to make meson tech as a plasma/laser mixture, can anyone help?
« Last Edit: July 31, 2010, 10:31:19 am by PAUL1UZ5 »

Offline DiDiT

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Re: What's your favorite weapon?
« Reply #42 on: July 31, 2010, 01:10:21 pm »
Hmm... a recharging gun... the only way I can think of is giving said weapon insanely high ammo... or is it possible for a gun fire mode to actually create ammo instead of use it? if so, you could just make a 'recharge' fire mode that restores the ammo.


as for the tech, what do you need help with? adding research?

Offline Thrashard96

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Re: What's your favorite weapon?
« Reply #43 on: July 31, 2010, 02:13:36 pm »
I think so... ;D

But the weapon would be really insane if you make it. The destruction would be really endless...

But i meant about recharging at the end of the turn...

Offline Lew Yard

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Re: What's your favorite weapon?
« Reply #44 on: July 31, 2010, 08:05:36 pm »
Hmmmmmmm. 

Eyeballing the 2.4 trunk, I notice that the Bolter has a 'throughwall' flag of 2 (which, judging from quick grep + skim, means that it should be able to penetrate up to two walls of thickness less than 8... units of some sort, at reduced damage (the first penetration divides damage by sqrt(2), I think; the second, again by sqrt(3)).  For comparison, all human laser weapons lack a throughwall value, the sniper rifle = 1, the coilgun = 3, and the chain gun has throughwall = 5.

As a side note, weapon preferences might change if the display showed estimates of post-armor damage (after, say, you've already researched the armor).

e.g. (all numbers from 2.4-trunk)

laser rifle:   using pulsed fire, 3 shots, laser-medium damage type, "42 5" damage value.  12 TUs cost.
If I read the code right, each shot can do 37-47 points before armor... but then, we subtract damage reduction from armor.   Alien medium armor reduces laser_medium damage by 26, so that's 11-21 points per shot or 33-63 for 12 TUs if you hit 100%.
Damage is adjusted for difficulty after armor reduction, and is a multiplier, not a flat bonus/reduction.

heavy laser:  using pulsed fire, 15 TUs, 3 shots, laser-heavy, "52 6".
46-58, subtract alien medium armor damage reduction vs. laser-heavy of 24, means 22-34 per shot or 66-102 damage for 15 TUs if you hit 100%.

sniper rifle:   aimed shot, 18 TUs, normal-heavy, "105 0".
105 pts, subtract medium armor DR of 22 = 83 damage for 18 TUs.

coil gun:  aimed shot, 18 TUs, normal-heavy, "180 36"...
144-216 pts, subtract 22 = 122-194 points for 18 TUs

bolter rifle:  3-round burst, 14 TUs, normal-heavy, "75 10" -
65-85 pts, subtract 22, 43-63 x3 ~ 129-189 if you hit 100%.

submachine gun, 15-shot full auto, 18 TUs, normal-light, "20 4" -
16-24 pts, subtract 31 from medium armor = you do the minimum 1 pt per shot that hits

flamethrower:  60-shot Inferno, 12 TUs, fire_flamer, "6 2" -
4..8, less 3 from medium armor = 1..5 per shot that hits - 60..300 if you hit 100%, but average a very nasty 180.

particle beam cannon "Unrestricted Blast", 1 8-ammo-using shot, 28 TUs, splash damage of "210 20", particlebeam-heavy, blast radius = 4:
if at ground zero, damage = 190-230, less 24 point reduction from medium armor == you're still toast.  ;)
damage at 3 units away = 190..230 x (1-3/4) = 47.5..57.5, less armor reduction = 19.5..29.5.

particle beam rifle vs. nanocomposite armor, 15 TU aimed shot (particlebeam-medium), "90 15" --
75-105 damage, less 17 from armor - 58-88 damage.

plasma blade vs. nanocomposite armor, 7 TU 'lock' "300 5", plasma-heavy
295-305, less... 20 points, but it doesn't matter...

kerrblade vs. nanocomposite armor, 14 TU slash, "180 45" monomolecular --
135-225, less 12 = 123-213 points.


For reference, a Taman should have 100-130 health, Ortnoks 120-160, Shevaar 120-160, Bloodspiders 150, and your average new recruit 80-110.

As a side note (noticing this because they're in the same file...) 1% chance for any of your singleplayer-game recruits to be 'elite'... which gives them FAR higher starting stats.  Strength 25-35, Speed 25-35, Accuracy 30-40, Mind 30-45, weapon skills 25-40, health 100-130.  For comparison, other recruits will have 15-25 strength and speed, 20-30 accuracy, 20-35 mind, and either 15-25 all weapon skills (non-specialists) or 25-40 in one weapon skill and 13-23 in the rest.    :o   

Taman soldiers will have far higher stats (accuracy 40-50, weapon skills 50-90); what hurts their hitting ability is that they don't crouch much when shooting, and that they tend to have weapons with higher spread values.