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Author Topic: Prone position?  (Read 2547 times)

Offline weekendwarriora1c

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Prone position?
« on: May 17, 2010, 07:32:52 pm »
Is it a complicated matter to add a prone position in the tactical portions of the game? 

Besides a use in reducing target size and providing a much better firing platform for characters, it could provide an alternative for civilian behavior.

When entering a zone with mixed uninfected humans, aliens and human hive members, and no obvious distinction between them, it would be normal for PHALANX operatives to suspend human rights and treat all non-PHALANX personnel as hostile.

Would it be complicated to create a combat interaction allowing you to spend TUs and put a civilian on the ground, bound and blind-folded and possibly chemically restrained?  The inclusion of hypodermics, bean-bags and other nonlethal responses might provide another layer of planning and tactical consideration to the game.

Humans, both infected and otherwise would be processed and released, or researched and executed, as the case may be.  Perhaps additional research will allow the development of an antidote, or an innoculation, or an exploding cortex bomb that would kill a PHALANX member before the infection can take them over.  Not that you'd want that.

Offline BTAxis

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Re: Prone position?
« Reply #1 on: May 17, 2010, 07:39:35 pm »
Yes, it's pretty complicated.

Offline Destructavator

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Re: Prone position?
« Reply #2 on: May 19, 2010, 08:03:39 pm »
Regarding your first question, the soldier graphics/models will be replaced at some point - not for 2.3 - but hopefully for 2.4, and the new animations will include a prone position, as well as crawling.  (Other planned future animations include climbing ladders and such.)  You can see the progress of the development of the new models in the various threads in the "Artwork" section of the forum.  They still have rather far to go before completion, I've been doing a lot of the work on them myself, but eventually, yes, prone positions for shooting and moving soldier units will eventually make it into a future release of the game.

As the rest of your post, yes, that would indeed be complicated to implement, and as such those types of things might not make it into the game.