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Hello!I downloaded the windows installer of ufo 2.0rc4, but every time i want to start the game, i get this error popping up. i used the search function, but got no results.System: Win Xp Prof, ATI fire gl t2 dna driver, Centrino. TIA
Winsock InitializedConsole initialized.------- Loading ref_gl.dll -------ref_gl version: GL 0.12Initializing OpenGL display...setting mode 6: 1024 768 FS...attempting fullscreen...using desktop frequency: 60 hz...using desktop display depth of 32...calling CDS: okGLimp_Init() - no hardware acceleration detectedVID_CreateWindow() - GLimp_InitGL failedref_gl::R_SetMode() - invalid modeInitializing OpenGL display...setting mode 3: 640 480 Wref_gl::R_Shutdown() - wglMakeCurrent failed...setting windowed modeGLimp_Init() - no hardware acceleration detectedVID_CreateWindow() - GLimp_InitGL failedref_gl::R_SetMode() - could not revert to safe moderef_gl::R_Init() - could not R_SetMode()------------------------------------------- Loading ref_gl.dll -------ref_gl version: GL 0.12Initializing OpenGL display...setting mode 3: 640 480 FS...attempting fullscreen...using desktop frequency: 60 hz...using desktop display depth of 32...calling CDS: ok
What are the hardware requirements for this game? Where I can find them? Is it anywhere list of checked configurations, and graphics card models ?
Winsock InitializedConsole initialized.FindFile: can't find historycouldn't load history------- Loading ref_gl.dll -------ref_gl version: GL 0.12Initializing OpenGL display...setting mode 6: 1024 768 FS...attempting fullscreen...using desktop frequency: 85 hz...using desktop display depth of 32...calling CDS: okGL PFD: color(32-bits) Z(24-bit)Desktop resolution: 1024:768GL_VENDOR: NVIDIA CorporationGL_RENDERER: GeForce FX 5500/AGP/SSE/3DNOW!GL_VERSION: 2.0.1GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control ...enabling GL_EXT_compiled_vertex_array...enabling WGL_EXT_swap_control...using GL_EXT_point_parameters...using GL_ARB_multitexture...using GL_EXT_texture_env_combine...GL_SGIS_multitexture not found...ignoring GL_ARB_texture_compression...using GL_EXT_texture_filter_anisotropic [ 8 max] [ 1 selected]...using GL_EXT_texture_lod_bias...using GL_EXT_stencil_wrap...using GL_EXT_fog_coord...using GL_ARB_fragment_program...GL_ATI_separate_stencil not found...max texture size:......detected 4096......but using 2048 as requested...SDL_ttf version 2.0.7 - we need at least 2.0.7...SDL_ttf inited------------------------------------
...using GL_ARB_fragment_program...GL_ATI_separate_stencil not found...max texture size:......detected 4096......but using 2048 as requested...SDL_ttf version 2.0.7 - we need at least 2.0.7...SDL_ttf inited