New board
Double-clicking to change firemodes sounds like a bad idea to me. If a weapon has more than 2 firemodes (and there are many of those in the game), picking the right one becomes a chore, especially if you accidentally overshoot.
We can simplyfy it even more by using the same left/right hand method as the lower mockup (one large field devided into two. Big weapons take up both field, small weapons take up one).
Since we have so much free space left, we could add the basic inventory preview (without backup) for hte soldier, and in the space below the health/AP bars we could add a toggle for soldier stats or something.
Well, I love GUI design and I couldn't help getting in on the fun. Here are some ideas about how we can represent some useful information to the player in a way that isn't too visually distracting.
Well, I love GUI design and I couldn't help getting in on the fun. Here are some ideas about how we can represent some useful information to the player in a way that isn't too visually distracting.Ok, now I really need to get back to work.