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Author Topic: can't compile savegame_break-branch  (Read 3019 times)

ChemBro

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can't compile savegame_break-branch
« on: May 02, 2010, 09:20:11 pm »
I have a problem with compiling the savegame-branch. I copied my ufoai-directory, switched to "savegame_break-branch", did a "./configure" and after "make" I get this:

Code: [Select]
build/install.mk:4: build/install_linux.mk: Datei oder Verzeichnis nicht gefunden (no such file or directory)
build/install.mk:5: build/install_mac.mk: Datei oder Verzeichnis nicht gefunden (no such file or directory)
build/install.mk:6: build/install_windows.mk: Datei oder Verzeichnis nicht gefunden (no such file or directory)
make: *** Keine Regel, um (no rule to?) »build/install_windows.mk« zu erstellen.  Schluss. (build? end)

(semi translation in brackets(? right word?)).

I built it in the original ufoai-directory and then copied it, so maybe there is a problem. Should I remove build/? Or is this an other problem?

Offline BTAxis

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Re: can't compile savegame_break-branch
« Reply #1 on: May 02, 2010, 09:31:22 pm »
There's been some talk in the channel about the savegame branch. Apparently a lot of files are missing from it, because of some issue with SVN. That could be what's causing this.

Offline Kildor

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Re: can't compile savegame_break-branch
« Reply #2 on: May 03, 2010, 06:05:04 am »
I`ve compiled savegame-branch without any problems via C::B, and made some tests witout any errors, but unfortunately I don`t have enough time to play with it now.

Offline Destructavator

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Re: can't compile savegame_break-branch
« Reply #3 on: May 03, 2010, 06:51:31 am »
I can get it to compile on Windows under C::B and TDM's latest MinGW compiler (stable, from the 4.4.x line), getting results much like Kildor's, although the last commit (according to the log) was from 25th of April.

From BTAxis's comment and looking at the IRC logs, I'm guessing the idea is to keep both the savegame break and trunk branches mostly in sync, so both are up to date but the savegame break branch has it's own unique changes.

I'm also guessing, from these sources, that right now it isn't working too well with the SVN system.

I'm willing to upload an installer for the savegame branch if it can be made up-to-date like the trunk, but as for solving the SVN issue I'm afraid I wouldn't do any better than those who are already working on the problem.

Offline geever

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Re: can't compile savegame_break-branch
« Reply #4 on: May 04, 2010, 12:56:56 am »
Tron has fixed the missing files issue in savegame_break branch. One more BIG Thanks for him.

-geever