Build: 29482
Just moving a soldier along a wall in the battlescape crashed the battle to geoscape.
The relevant part of the ufoconsole log is as follows:
2010/04/21 11:35:53 ==== InitGame ====
2010/04/21 11:35:53 SV_AssembleMap: Sequential map assembly in 2 ms
2010/04/21 11:35:53 CM_LoadMap: "-oriental/or_ +craft_drop_firebird +house_b +house_c +house_e +house_f +craft_crash_fighter +house_c +trees_a +house_a +house_a +well +trees_b +trees_b +stand_b +stand_a" "-24 8 0 0 16 0 -8 0 0 0 -24 0 8 0 0 -24 -24 0 8 16 0 0 -8 0 8 -8 0 -24 0 0 16 -16 0 16 -24 0 -24 24 0 -16 24 0 -8 24 0"
2010/04/21 11:35:55 Rerouted for RMA in 1.0s
2010/04/21 11:35:55 checksum for the map '+oriental': 328065310
2010/04/21 11:35:55 ufo script checksum 3151923691
2010/04/21 11:35:55 Created AI player (team 0)
2010/04/21 11:35:55 Created AI player (team 7)
2010/04/21 11:35:55 -------------------------------------
2010/04/21 11:35:55 Connecting to localhost...
2010/04/21 11:35:55 connection attempt from loopback connection
2010/04/21 11:35:55 load material file: 'materials/oriental.mat'
2010/04/21 11:36:00 R_ParseStage: Failed to resolve texture: tex_material/desert001
2010/04/21 11:36:04 R_ModLoadTags: found 100 frames in models/objects/vegi/palm_a/palm1.tag but model has 101 frames
2010/04/21 11:36:04 Starting the game...
2010/04/21 11:36:04 Edi has joined team 1
2010/04/21 11:36:04 music change to David01 (from van_geoscape)
2010/04/21 11:36:04 music change to ufo2 (from David01)
2010/04/21 11:36:04 (player 0) It's team 1's round
2010/04/21 11:36:04 Edi has taken control over team 1.
2010/04/21 11:36:05 MN_ExecuteSetAction: node "root.team_selection.bt_actor8@disabled" doesn't exist (source: hud.hudenable)
2010/04/21 11:36:05 MN_ExecuteSetAction: node "root.team_selection.bt_actor8@disabled" doesn't exist (source: hud.hudenable)
2010/04/21 11:36:05 MN_ExecuteSetAction: node "root.team_selection.bt_actor8@disabled" doesn't exist (source: hud.hudenable)
2010/04/21 11:36:23 Shutdown gametype 'Campaign mode'
2010/04/21 11:36:23 Shutdown server: Quitting server.
2010/04/21 11:36:23 ==== ShutdownGame ====
From that, if you wanted me to pick the likely culprit, it would be
2010/04/21 11:36:00 R_ParseStage: Failed to resolve texture: tex_material/desert001
2010/04/21 11:36:04 R_ModLoadTags: found 100 frames in models/objects/vegi/palm_a/palm1.tag but model has 101 frames
On the same map, one of the house components has a bug on the first floor where you can't move past a table even though there should be space between it and the wall. So to get to the stairs going up, you have to go all the way around.
I will upload a screenshot later, right now I have to go.