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Author Topic: Skeletal Animation - Info  (Read 3355 times)

Offline iamaloner

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Skeletal Animation - Info
« on: May 11, 2012, 03:36:54 pm »
Hello coders I found some interesting info... So if your engine can support anything involved with ID TECH 3/Quake 3 engine then please do it...

http://openarena.ws/board/index.php?topic=4194.0

So in that link above there is an discussion... So please look and read... There are usefull information... Find any source code involved with format MD4 ... or Ravens MDR or other...

There were some MD4 models and that probavly in some games... In Quake 3 source code there was unfinished MD4 format but a coder Gongo worked on MD4 format to finish it...

Raven that made FAKK2 made MDR format that used skeletal animation I think.

Type in google or what ever...:
Gongo MD4 format
id tech 3 md4 format
ravens md4 format

Something like this, find those codes, see what you could mix or patch up... connect and to make it work!! Hope you will find some codes and that and implement skeletal animation and faster progress with animation, hopefully...

I hope you will say thanks  or something or respond atleast ... If you knew all along that it exists and that its finished then why the hell you dint do it before?

Offline Mattn

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Re: Skeletal Animation - Info
« Reply #1 on: May 11, 2012, 05:04:48 pm »
i already replied to you in your other post.

Offline H-Hour

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Re: Skeletal Animation - Info
« Reply #2 on: May 11, 2012, 05:13:31 pm »
We are aware of the skeletal animation format in OpenArena.

Offline iamaloner

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Re: Skeletal Animation - Info
« Reply #3 on: May 11, 2012, 05:41:46 pm »
Well I hope you already implement skeletal animation in UFO:AI

if you did that is great... and if you dint thats sad... kinda...

Offline Flying Steel

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Re: Skeletal Animation - Info
« Reply #4 on: May 14, 2012, 12:39:26 am »
Quote
Monthly update for March, 2012

    converted the UFO:AI project to C++

With this and the recent release of the doom 3 source code in mind, maybe the skeletal animation implementation of iodoom3 would be a better example/candidate?