project-navigation
News
Download
Forum
Contribute
Media
FAQ
About
Contact
Personal tools
Login
Register
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New board
Home
Help
Search
Login
Register
UFO:Alien Invasion
»
Technical support
»
FAQ
»
Normalmapping Questions...
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Normalmapping Questions... (Read 10704 times)
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Normalmapping Questions...
«
Reply #15 on:
April 15, 2010, 02:04:11 pm »
i don't have a priority here - all textures should have normalmaps
Logged
MCR
PHALANX veteran
Posts: 1244
Re: Normalmapping Questions...
«
Reply #16 on:
April 15, 2010, 06:38:51 pm »
Still need a confirmation that the normalmap of wall002 (the first, darker one) is okay to be used in-game, or if something is wrong as this is a normalmap-creation method adapted from 2 different techniques...
Logged
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Normalmapping Questions...
«
Reply #17 on:
April 15, 2010, 06:40:20 pm »
please post screenshots of the effects (with and without normalmaps)
Logged
MCR
PHALANX veteran
Posts: 1244
Re: Normalmapping Questions...
«
Reply #18 on:
April 15, 2010, 07:04:10 pm »
You have both versions built in here (with & without) as this house is built up from different textures & I did make only one nm:
Logged
MCR
PHALANX veteran
Posts: 1244
Re: Normalmapping Questions...
«
Reply #19 on:
April 15, 2010, 07:07:21 pm »
...
Logged
MCR
PHALANX veteran
Posts: 1244
Re: Normalmapping Questions...
«
Reply #20 on:
April 15, 2010, 07:08:12 pm »
with (left), without (right):
Logged
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Normalmapping Questions...
«
Reply #21 on:
April 15, 2010, 07:26:44 pm »
seems to look good - so go for it
Logged
MCR
PHALANX veteran
Posts: 1244
Re: Normalmapping Questions...
«
Reply #22 on:
April 15, 2010, 07:44:35 pm »
I also think so & will do that. I am confident to make the final versions even better, as for this method to work really great I will need 30+ layers per texture
I will start with buildings_snow & then head over to the alienbase
Logged
Print
Pages:
1
[
2
]
Go Up
« previous
next »
UFO:Alien Invasion
»
Technical support
»
FAQ
»
Normalmapping Questions...