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Author Topic: Another mapping bug (Corrupter, tropic bigufo) [FIXED]  (Read 9274 times)

Offline MCR

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Another mapping bug (Corrupter, tropic bigufo) [FIXED]
« on: April 07, 2010, 01:10:57 pm »
We can see through walls here  ;):
« Last Edit: April 26, 2010, 12:02:08 pm by MCR »

Offline MCR

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Re: Another mapping bug (Corrupter, tropic bigufo)
« Reply #1 on: April 07, 2010, 01:12:21 pm »
Another perspective:

Offline MCR

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Re: Another mapping bug (Corrupter, tropic bigufo)
« Reply #2 on: April 07, 2010, 01:13:45 pm »
Final view:

Offline H-Hour

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Re: Another mapping bug (Corrupter, tropic bigufo)
« Reply #3 on: April 07, 2010, 01:55:47 pm »
Thanks MCR. Can you provide a more zoomed out view so I can see where that wall fits into the overall map/ufo? Then I'll take care of it in the next day or so.

Offline MCR

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Re: Another mapping bug (Corrupter, tropic bigufo)
« Reply #4 on: April 07, 2010, 02:02:37 pm »
Thanx, H-Hour.
It is very easy to find.
The bug is located in the front of the left wing of the corrupter U.F.O., level 1, where the 3 monitors are, map tropic +bigufo.
Thanx again for correcting that ! 8)

Offline Kildor

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Re: Another mapping bug (Corrupter, tropic bigufo)
« Reply #5 on: April 07, 2010, 03:13:09 pm »
At first, this is second level. At second, I see no problems with this brush in radiant.

Offline MCR

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Re: Another mapping bug (Corrupter, tropic bigufo)
« Reply #6 on: April 07, 2010, 03:17:25 pm »
At first, this is second level. At second, I see no problems with this brush in radiant.
But still you can see through the wall behind the monitors in-game. This is a bug. Try it in-game !
I will post another screenshot from the latest rev I have (without my built-in stuff) ;)

Offline MCR

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Re: Another mapping bug (Corrupter, tropic bigufo)
« Reply #7 on: April 07, 2010, 03:23:02 pm »
 :o

Offline H-Hour

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Re: Another mapping bug (Corrupter, tropic bigufo)
« Reply #8 on: April 07, 2010, 03:36:22 pm »
I just took a quick look. I didn't notice anything obvious, but the level flags were ambiguous on the brush (boxes rather than checks) and an ambiguous nodraw flag set. I made the level flags unambiguous, made sure no nodraw flags were set on any surfaces and gave all appropriate surfaces the nodraw texture instead. Not sure if any of this will really make a difference, but it was all I saw to explain the problem.

MCR, whenever you get a chance to download the new version I just committed (r29255), try compiling the map and see if it still happens. Compiling such a map can take more than an hour on my machine and I can't load up for a test just now.

Offline MCR

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Re: Another mapping bug (Corrupter, tropic bigufo)
« Reply #9 on: April 07, 2010, 03:42:07 pm »
Will do, H-Hour, thanx. Will report here when done.

Offline MCR

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Re: Another mapping bug (Corrupter, tropic bigufo)
« Reply #10 on: April 08, 2010, 11:33:00 am »
Tested dev29256. The bug is still there. Situation unchanged.

Offline H-Hour

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Re: Another mapping bug (Corrupter, tropic bigufo)
« Reply #11 on: April 08, 2010, 12:16:38 pm »
Thanks MCR, added to tracker. I will compile to confirm when I get a chance and then take another look, maybe rebuild the brush to see if that helps.

Offline Chriswriter90

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Re: Another mapping bug (Corrupter, tropic bigufo)
« Reply #12 on: April 09, 2010, 10:55:15 pm »
Damn, that beast is huge.

I'm supposed to take one squad against all that?

Better stock up on red shirts.

Offline Mattn

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Re: Another mapping bug (Corrupter, tropic bigufo)
« Reply #13 on: April 10, 2010, 09:25:35 am »
hopefully fixed in r29285

Offline MCR

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Re: Another mapping bug (Corrupter, tropic bigufo)
« Reply #14 on: April 10, 2010, 10:03:50 am »
Thanx, but what did you do to the new tex_ua system  ::) ??? :-\ :'(
 :'( :'( :'(