Archive > Bugs in older version (2.3.1)

ufo disassembling time (2.3 stable)

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ChemBro:
I'm disassembling a UFO Scout and the game says, with 30 workers on it, it will take 1908 h until they are finished with the scout. 4 other ufos want to get disassembled, but at this pace, I won't be able to do so before the game ends. So...

Is this normal? 30 workers = 2000 h for one UFO scout?

geever:

--- Quote from: ChemBro on March 26, 2010, 10:01:11 pm ---I'm disassembling a UFO Scout and the game says, with 30 workers on it, it will take 1908 h until they are finished with the scout. 4 other ufos want to get disassembled, but at this pace, I won't be able to do so before the game ends. So...

Is this normal? 30 workers = 2000 h for one UFO scout?

--- End quote ---

Could you attach a save?

-geever

ChemBro:
I hope this is the right one (3rd save game = slot2?). The base is on antarctica (called "Base Hell") and there are 35 (?) workers, who need 1500 h to disassemble the scout.

geever:

--- Quote from: ChemBro on March 27, 2010, 11:20:51 am ---I hope this is the right one (3rd save game = slot2?). The base is on antarctica (called "Base Hell") and there are 35 (?) workers, who need 1500 h to disassemble the scout.

--- End quote ---

Meanwhile, I did a quick test. With 30 workers it's 801 hours to disassemble an UFO if the UFO Yard is near to the base (yes, distance matters!). It's still a bit much we're on it...

-geever

ChemBro:
I'm playing 2.3 stable right now and as far as I can see: There is no difference, where the UFO yard is placed. The game shows the exact (high) disassembling time for a scout or fighter (about 500h with 40 workers).

It is still a little bit too high in my opionion.

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