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Author Topic: ufoai-2.3-dev-28896win32 Invincibility bug  (Read 2241 times)

Offline Excalibolg

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ufoai-2.3-dev-28896win32 Invincibility bug
« on: March 13, 2010, 02:37:13 pm »
Im using this build from muton
ufoai-2.3-dev-28896-Debug-pentium3-O1-sse-7z-small-win32.exe

On the industrial map mission where ufo landed if an alien spawns close to your troops on the first round and you shoot them the bullets go right though, this includes area effect weapons like nades as well. I had to end turn wait for them to move before they are hittable again.

Offline Sgt. Hatter

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Re: ufoai-2.3-dev-28896win32 Invincibility bug
« Reply #1 on: March 13, 2010, 02:47:25 pm »
Related to the issue in this thread.  According to conversation there, issue should be fixed in release 28922.  You'll probably need to update from the SVN repository to get it, as I don't know if anyone has compiled and provided a binary release yet.