project-navigation
Personal tools

Author Topic: Animated Textures for UFOs [CODING HELP NEEDED !!!]  (Read 61979 times)

Offline Mattn

  • CaveExpress
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4830
  • www.caveproductions.org
    • View Profile
    • CaveExpress
Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #30 on: March 13, 2010, 03:05:47 pm »
the ufo1_02 animations are a little bit to low. they don't match the area of the original texture

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #31 on: March 13, 2010, 03:19:29 pm »
You are right, sorry 'bout that, will correct this asap...

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #32 on: March 13, 2010, 03:52:11 pm »
Hey Mattn !

I just made the first test with the new animations & IMHO there are some things which should be corrected:

- The speed in ufo2_06 animation should be tripled 4 all the fx having a better impact.

- The speed in ufo2_04 & ufo2_07 should be at least quadrupled & ufo1_02 would look best at ultra-highspeed  ;)

- Also I forgot that ufo2_04 & ufo2_07 are designed to play first forward & then backward, please tell me if this would be possible with the current code, otherwise I could add frames the other way round, but I think that would exceed the 16 frame-animation-limit  ::)

P.S.: I'm working on ufo1_02...

Offline Mattn

  • CaveExpress
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4830
  • www.caveproductions.org
    • View Profile
    • CaveExpress
Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #33 on: March 13, 2010, 05:42:16 pm »
feel free to send patches against the material files.

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #34 on: March 13, 2010, 09:25:43 pm »
Hey ! Have to get some sleep first, to recharge the batteries...
Will try to join the IRC-Channel & Sourceforge later...
Then, hopefully, patches will follow...

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #35 on: March 13, 2010, 09:35:37 pm »
Last Question: Is there a possibility to play the frames backwards after reaching the last frame or do I have to manually add the frames to the animation, which would conflict with the max-16-frames-limit ?   ???

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #36 on: March 13, 2010, 10:36:34 pm »
Have a problem with the authentication:

Offline Mattn

  • CaveExpress
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4830
  • www.caveproductions.org
    • View Profile
    • CaveExpress
Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #37 on: March 13, 2010, 10:39:48 pm »
you can't write to the svn until we gave you write permissions - but you can use tortoise to create patches and these should be submitted to our patch tracker at http://sourceforge.net/tracker/?atid=805244&group_id=157793&func=browse

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #38 on: March 13, 2010, 10:42:27 pm »
Just realized another missing alpha-channel & black background - Here is the corrected file, maybe you could commit this:

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #39 on: March 13, 2010, 10:44:59 pm »
Do you have a minute left for my other questions also, Mattn  ::)

Offline Mattn

  • CaveExpress
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4830
  • www.caveproductions.org
    • View Profile
    • CaveExpress
Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #40 on: March 13, 2010, 10:48:18 pm »
Last Question: Is there a possibility to play the frames backwards after reaching the last frame or do I have to manually add the frames to the animation, which would conflict with the max-16-frames-limit ?   ???

no, there isn't

Offline Mattn

  • CaveExpress
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4830
  • www.caveproductions.org
    • View Profile
    • CaveExpress
Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #41 on: March 13, 2010, 10:50:23 pm »
Do you have a minute left for my other questions also, Mattn  ::)

this image still has a black background ;)

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #42 on: March 13, 2010, 10:55:33 pm »
Sorry, GIMP somehow did not save it...

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #43 on: March 13, 2010, 11:01:25 pm »
no, there isn't
Maybe we could increase the max-16-frames-limit then ?

« Last Edit: March 13, 2010, 11:40:43 pm by MCR »

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Animated Textures for UFOs [WIP]
« Reply #44 on: March 14, 2010, 12:27:24 am »
Additional frames for ufo2_07 animation to make it change the colors smoothly (now 18 frames long):