okay, in my little 8 member team consists of:
2 flame-troopers armed with flame throwers and machine pistols.
2 snipers armed with, you guessed it, sniper rifles, as well as Smgs.
A 'support' trooper, which is really just a heavy weapons specialist who flicks between heavy weapons, mostly her machine-gun and her rocket-launcher.
and finally, 3 riflemen, normally armed with laser rifles (which are surprisingly good!) with Smgs as backups.
All of my squad are equip with medical kits and at-least 3 Nades, 6 in the case of my flame-troopers.
my tactics with this squad normally is that my support trooper and snipers suppress my target while my flamers storm in the front, throwing in a few incendiary Nades though the windows for good measure before busting in and torching everything while my Riflemen provide general fire-support were ever its needed, this often means flanking targets.
Now, my 'team' has some strengths as well as some short falls. e.g. my flame troopers are great at clearing out rooms, both filling a room with fiery hell very quickly before moving on, but often they get pinned down and such, and for some more open fights, they get more kills with their machine pistols than anything else. also, my snipers tend to get, for some reason, involved in C.Q.C a lot, also flicking back to their pistols to defend them selves.
now, Iv got some ideas on what to do and I'm wondering if they are worth trying...
1. My 'support' trooper seems to get the lowest kill count, so I'm temped to turn her into another rifle-woman. four riflemen would allow me to make two fire-teams, one sniper and two riflemen to a team or I could make her a sniper, then I could have three teams of one sniper, one rifleman.
2. I need something a little more powerful than machine pistols as a secondary weapon on my flame-troopers, but I'm not sure what. I don't want it to be too heavy or large, so I'm thinking... plasma pistols? or Smgs?
3. my snipers are great and all, but I REALLY want to give them nano-carbon-armour like the rest of my troops, as they could benefit from the extra armour if they run into any unwanted company when I send them into vantage-point buildings, but wont that effect their speed and such?
4. I fucking love Am really quite fond of my flamer troopers, they are VERY effective members of my team, even more so with fire support while their moving in, but they are somewhat useless in long range fire fights, e.g on that 'druglord' map with the river running though it, that was a nightmare for my flamers, only just getting over the bridges, before needing to take cover and patch each other up. should I keep an extra two riflemen to the side, and swap out my flame-troopers during those times, or have some extra equip and just change the flame-troopers load out? both seem logical...
Yeah, that's about it. any pointers and constructive criticisms are welcome.
peace out, people!