Hiho,
I have to say u Guys made something really amazing here. i thought games like xcom to be dead and u guys proved me wrong:
THANK YOU.
UFO:AI is my new favourite since xcom 2! And as a hardcore xcom player i LOVE the fact that there is no saves during battles, when lots of ppl disagree! Good desing choice!
As i read thru the forums i encountered several topics regarding PSI/MC and Blasterbombs:
I completely agree that blasterbombs wouldnt be in UFOAI, because unbalanced, same as PSI.
In the xcom games as soon as i got MC i rocked every mission. i even took comtrol of tentakulants and come on those are the horriblest things in the game. it gets boring after u get MC so its good that there are no such plans in UFO AI.
On the other hand i have to say the fact that there ARE those scary weapons that aliens use (MC and blaster bombs) is a plus to terror and suspension.
So my suggestion would be to create a weapon for the aliens which is seldomly used but extremely destructive (like MC/PSI), BUT there would be NO way for humans to use that technology. It would feel like humanity is no match for the aliens, and so one has to try harder to accomplish a victory.
anyways i really like the project and would support it in any way i can.
Im quite good at C programming so when 3.4 is in development i would be glad to contibute to the game.
as the to do list for 2.3 is quite finished i guess i wont be that much help right now.
Regards and cheers,
Garret