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Author Topic: r28633 and previous - Plan 9: Zombie UFOs from Outer Space!  (Read 3537 times)

Offline zapkitty

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r28633 and previous - Plan 9: Zombie UFOs from Outer Space!
« on: February 20, 2010, 12:28:27 pm »
My friends, do you suffer from... undead UFOs?

I've had this occasionally pop up, so I saved the game session and will upload it. Here is the description and the relevant console output:

As usual a UFO approaches my island base and runs into 4 base defense laser turrets. The scroll informs me that the ufo interception was successful but that the ufo was lost to the sea...

(Well, that's the point of an island base. I mean, why else would Bast have put Hawaii in the middle of the Pacific?)

... and the ufo sails on, apparently unconcerned about its recently deceased status.

The zombie ufo overflies my research and production bases while the island defenses pound away at it. The guns do more than enough damage to bring down a dozen Bomber-class ufos... but the zombie flies on.

From previous experiences it will fly on forever.

4 SAM batteries? No problem. 4 base defense lasers? Zombie ufo laughs at them. Ha! 2 Stingray interceptors packing 3 particle beams apiece and wearing alien aircraft plating? Zombie ufo plays tag with them until it gets bored and shoots them all down.

All of this in one battle? Zombie ufo gleefully handles it all! 

... undead alien spaceships are among us...

All the console had to say about the shootdown was:

Quote
music change to van_geoscape (from PsymongN1)
CP_MissionRemove: Could not find mission '' to remove.
   missions in list are: 'cat7_interest73_0', 'cat7_interest84_0', 'cat1_interest86_0', 'cat3_interest86_0', 'cat4_interest86_0',

So I saved the game with the zombie ufo

Quote
music change to van_geoscape (from ufo2)
Calling subsystems
...subsystem 'base' - saved
...subsystem 'research' - saved
...subsystem 'campaign' - saved
...subsystem 'hospital' - saved
...subsystem 'market' - saved
...subsystem 'employee' - saved
...subsystem 'aliencont' - saved
...subsystem 'aircraft' - saved
...subsystem 'installation' - saved
...subsystem 'ufostores' - saved
...subsystem 'production' - saved
...subsystem 'messagesystem' - saved
...subsystem 'stats' - saved
...subsystem 'nations' - saved
...subsystem 'transfer' - saved
...subsystem 'alien base' - saved
...subsystem 'xvirate' - saved
...subsystem 'messageoptions' - saved
XML Written to buffer (715126 Bytes)
Shutdown gametype 'Campaign mode'
Cvar 'mn_uforecovery_actualufo' wasn't found
music change to van_theme (from van_geoscape)
Wrote config.cfg.
Wrote keys.cfg
recursive shutdown

But I cannot load a game with a zombie ufo

Quote
Loading savegame xml (size 51232)
Loading savegame
...version: 3
...game version: 2.3-dev
...xml Size: 715126, compressed? y
mxml: Bad control character 0x10 not allowed by XML standard!
mxml: Missing value for attribute '" detectionidx="' in element aircraft!
Error: Failure in loading the xml data!
Unknown command "game_timestop" - wasn't sent to server
Shutdown gametype 'Campaign mode'
Wrote config.cfg.
Wrote keys.cfg
recursive shutdown

Okay... so do I hang garlic from my monitor or what? Salt my keyboard? Draw a pentacle on my PC case?

« Last Edit: February 20, 2010, 12:30:31 pm by zapkitty »

Offline zapkitty

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Re: r28633 and previous - Plan 9: Zombie UFOs from Outer Space!
« Reply #1 on: February 20, 2010, 12:53:08 pm »
The saved game files.

Having connection problems and forgot this:
Mandriva Linux 2010 runninng a currently updated 2.6 kernel.
« Last Edit: February 20, 2010, 01:00:48 pm by zapkitty »

Offline Duke

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Re: r28633 and previous - Plan 9: Zombie UFOs from Outer Space!
« Reply #2 on: February 20, 2010, 05:02:47 pm »
Okay... so do I hang garlic from my monitor or what? Salt my keyboard? Draw a pentacle on my PC case?
Please try garlic and report if the problem persists...

Seriously, did you notice anything special in the cases when you produced a zombie-UFO compare to the cases when you shoot them down as designed ? Type of UFO ? Other missions active ? Things like that...

Once the UFO has become a zombie, the other problems (including save/load) are just a logical consequence.

Offline O01eg

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Re: r28633 and previous - Plan 9: Zombie UFOs from Outer Space!
« Reply #3 on: February 22, 2010, 11:05:51 am »
I have got such ufo too. When I brought down one ufo that became into zombie UFO with zero or negative damage and ufocrash mission.
Type into game console 'debug_listufo'.

Offline geever

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Re: r28633 and previous - Plan 9: Zombie UFOs from Outer Space!
« Reply #4 on: February 22, 2010, 11:06:53 am »
I have got such ufo too. When I brought down one ufo that became into zombie UFO with zero or negative damage and ufocrash mission.
Type into game console 'debug_listufo'.

How to reproduce it?

-geever

Offline O01eg

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Re: r28633 and previous - Plan 9: Zombie UFOs from Outer Space!
« Reply #5 on: February 22, 2010, 11:14:12 am »
I don't know. It caused iitself.