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Author Topic: R28096 - game crashes before shot  (Read 1560 times)

Offline Halleth

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R28096 - game crashes before shot
« on: January 16, 2010, 10:39:16 pm »
I see an alien, press "c", choose "full-auto" for my assault rifle, point at alien, click. Soldier raises weapon to shoot and...

ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:519
/lib/libc.so.6[0x7f184534c040]
ufoai_2.3/src/client/battlescape/cl_actor.c:2573
ufoai_2.3/src/client/battlescape/cl_localentity.c:758
ufoai_2.3/src/client/battlescape/events/event/actor/e_event_actorshoot.c:179
ufoai_2.3/src/client/battlescape/events/e_parse.c:147
ufoai_2.3/src/common/common.c:1158
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f18453375a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:87
ufoai_2.3/src/ports/unix/unix_main.c:526
/lib/libc.so.6[0x7f184534c040]
ufoai_2.3/src/client/battlescape/cl_actor.c:2573
ufoai_2.3/src/client/battlescape/cl_localentity.c:758
ufoai_2.3/src/client/battlescape/events/event/actor/e_event_actorshoot.c:179
ufoai_2.3/src/client/battlescape/events/e_parse.c:147
ufoai_2.3/src/common/common.c:1158
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f18453375a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116

Offline Mattn

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Re: R28096 - game crashes before shot
« Reply #1 on: January 17, 2010, 09:09:03 am »
should already be fixed in trunk