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Author Topic: New models  (Read 38646 times)

Offline Winter

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Re: New models
« Reply #45 on: January 11, 2010, 08:14:04 pm »
OK, maybe this is a nice one.



With Mattn's suggestions, I think it'd work very well. Thanks, sitters!

Regards,
Winter

Offline Viento

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Re: New models
« Reply #46 on: January 11, 2010, 09:32:35 pm »
Great. I thing that tells people intuitively that this is a radar station. :)

Andy

Offline rynait

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Re: New models
« Reply #47 on: January 12, 2010, 02:22:12 am »
Hello,

the radar tower looks nice, the your radome (ball) looks different, being based on pentagon shape giving less geometric "depth".

However suggest increasing some number of pentagon or use skin to stimulate the ball surface

here is a wiki of an geodesic radome.

http://en.wikipedia.org/wiki/Radome

I just happen to google for radome and found an "geometry" drawing of current radome manufacturer that might be useful. this web site has photograph of both pentagon based and triangular based (lot of details).

http://www.radome.net/dsfradome.html

Roy


Offline vedrit

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Re: New models
« Reply #48 on: January 12, 2010, 06:33:05 am »
Considering this is going to be on the global view, where there will be countless other polygons being rendered, lit, etc, adding more is not a good idea, especially since this is going to be an icon, of sorts. I think its good the way it is

Offline Viento

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Re: New models
« Reply #49 on: January 12, 2010, 02:36:13 pm »
Actually the radar station that I was guarding while doing military service had almost exactly the shape of the model. Don't change it, I think it looks perfect.

Andy

Offline sitters

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Re: New models
« Reply #50 on: January 13, 2010, 09:07:56 pm »

Offline Mattn

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Re: New models
« Reply #51 on: January 13, 2010, 09:35:41 pm »
thank you very much willem - commited to trunk

Offline sitters

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Re: New models
« Reply #52 on: January 14, 2010, 08:31:18 pm »

A suggestion for the UFO Yard,

Just a open space with a camouflaged roof.



Willem

Offline Mattn

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Re: New models
« Reply #53 on: January 14, 2010, 08:36:43 pm »
i like that - it's unique enough for a geoscape model - not sure what Winter says, though.

Offline Viento

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Re: New models
« Reply #54 on: January 14, 2010, 08:42:01 pm »
It looks futuristic (and in my opinion quite solid, not just like a "tent" or just camoflage nets). Yet it doesn't look stable enough to survive an air-to-ground bombing by ufos (which sometimes happens in the game), so I think it fits quite well in my imagination. ;)

Andy

Offline Winter

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Re: New models
« Reply #55 on: January 15, 2010, 01:34:49 am »
100% approved, in my opinion. No complaints whatsoever.

Regards,
Winter

Offline sitters

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Re: New models
« Reply #56 on: January 15, 2010, 01:36:13 pm »
Maybe this looks good in the game.



Link :

http://www.sitters-electronics.nl/md2/models/ufoyard1.rar


Do you need more stuff for the Gscape ??

Willem

Offline Kildor

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Re: New models
« Reply #57 on: January 15, 2010, 02:06:03 pm »
terror site? Crashed UFOs?

And obvious we need model for alien base.

Offline Mattn

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Re: New models
« Reply #58 on: January 15, 2010, 06:04:02 pm »
thank you very much willem, will go into the svn asap.

Offline Destructavator

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Re: New models
« Reply #59 on: January 15, 2010, 10:34:14 pm »
Sitters, is there anything you can't model?  (Seriously!)   ;D

BTW, If I keep at what I've been doing lately with modeling, you might start to have a little competition in a few years or so, give or take:

http://ufoai.ninex.info/forum/index.php?topic=4306.msg33393#msg33393