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Author Topic: Poly count  (Read 6149 times)

Offline Skorpio

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Re: Poly count
« Reply #15 on: November 13, 2009, 01:09:18 pm »
Ah I see. I forgot to mention that I use the GtkRadiant to make a Wolfenstein: Enemy Territory map, but I kinda dislike the Radiant and would rather model with Blender.

Offline Sepelio

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Re: Poly count
« Reply #16 on: December 11, 2009, 04:32:28 pm »
Perhaps it would have been useful to use another Quake based engine like Darkplaces. It supports curves and all sorts of fun things like texture blending. Also 'proper' physics in the next version I think. Of course I would say that since I make maps for Nexuiz  :P