project-navigation
Personal tools

Author Topic: terrain clipping style  (Read 2856 times)

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
terrain clipping style
« on: October 27, 2009, 11:45:26 pm »
I noticed there are two distinct behaviours when it comes down to display the levels of a map:
- slice horizontally through the terrain (eg. military_convoy)
- don't slice (eg. wilderness (actually, it slices 'a little'))

Of course, slicing is necessary whenever there is something inside the hill (tunnel, chamber, ...).
But is that the set rule or does it also depend on the mapper's mood ?

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: terrain clipping style
« Reply #1 on: October 28, 2009, 09:04:20 am »
wilderness would not be easy sliceable without increasing the brushcount a lot. that's why i didn't do it. in general it should be done like in military_convoy.