Development > Mapping
Minimum size of maps
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HaJo:
What is the minimum size of maps, and how do you make sure
that a random map will get enough spawn-points ?
I made a "tiny" assembly-theme for the oriental map, but
when playing it, I get only 0-2 aliens and a few civilians.
The game does not check for 0 aliens at end-of-round,
so I have to kill an civilian to finish the map...
Rei:
From what I understand, random map generation needs some work. The generator should check that sort of stuff for you. I'd still file the "game not checking for 0 aliens" as a bug, though.
While you're messing with maps, care to let me know whether you think that the autogenerated maps are good enough for inclusion into the game? I'll write a mission file generator for them when they are.
Mattn:
well - it is a bug that there are 0 aliens - but not the check for 0 aliens.
if we "fix" this we can't easily test maps without starting a real game - because the game always quits right after start if there is no alien.
HaJo:
--- Quote from: "Mattn" ---if we "fix" this we can't easily test maps without starting a real game -
because the game always quits right after start if there is no alien.
--- End quote ---
How about checking for 0 aliens at end-of-round instead of at the start ?
HaJo:
--- Quote from: "Rei" ---random map generation needs some work.
--- End quote ---
I added some descriptions for the tiles in orientald.ump and villaged.ump,
and also assemblys for some small test-maps.
See issues 1542667 and 1542665 on sf.net,
https://sourceforge.net/tracker/index.php?func=detail&aid=1542667&group_id=157793&atid=805244
https://sourceforge.net/tracker/index.php?func=detail&aid=1542665&group_id=157793&atid=805244
E.g. with "map +villaged street2" I can get 2 aliens and some civilians onto the map.
The other small maps only spawn civilians, but mostly no error messages
about too few spawn-points for aliens.
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