project-navigation
Personal tools

Author Topic: can't save, game crash to desktop  (Read 1058 times)

8472

  • Guest
can't save, game crash to desktop
« on: October 08, 2009, 02:47:19 pm »
R26555

Hi,
it's been some time (I think two months) since I've played ufoai for the last time.
Now I resurrected :)

I've updated the version to the latest one available R26555, loaded the previously saved game, and when I've tried to save the game, it simply crashes back to the desktop.
And I dunno what's wrong. I've found some topic lately, that compatibility between revisions shouldn't be a problem. So what's wrong?
This is what's left in the console:
Quote
Calling subsystems
...subsystem 'base' - saved
...subsystem 'campaign' - saved
...subsystem 'hospital' - saved
...subsystem 'market' - saved
...subsystem 'research' - saved
./ufo(Sys_Backtrace+0x1f)[0x819818e]
./ufo[0x81981ee]
[0xb7fb2400]
./ufo(mxmlElementSetAttr+0x2c)[0x8130f51]
./ufo(mxml_AddString+0x1f)[0x8137123]
./ufo[0x807d39d]
./ufo(CL_SaveInventoryXML+0x81)[0x807d4c1]
./ufo(CL_SaveCharacterXML+0x2d9)[0x807cd75]
./ufo(E_SaveXML+0x1ef)[0x80d1b43]
./ufo[0x80ef7cb]
./ufo[0x80efde2]
./ufo(Cmd_ExecuteString+0xcb)[0x8138f4c]
./ufo(Cbuf_Execute+0x15a)[0x8137d19]
./ufo[0x8079145]
./ufo(CL_Frame+0xdf)[0x8079631]
./ufo[0x8145fe0]
./ufo(Qcommon_Frame+0x7b)[0x8146450]
./ufo(main+0x66)[0x8196ef1]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe5)[0xb77db775]
./ufo[0x806a8b1]
./ufo(Sys_Backtrace+0x1f)[0x819818e]
./ufo(Sys_Error+0x22)[0x8197308]
./ufo(Sys_InitSignals+0x0)[0x8198201]
[0xb7fb2400]
./ufo(mxmlElementSetAttr+0x2c)[0x8130f51]
./ufo(mxml_AddString+0x1f)[0x8137123]
./ufo[0x807d39d]
./ufo(CL_SaveInventoryXML+0x81)[0x807d4c1]
./ufo(CL_SaveCharacterXML+0x2d9)[0x807cd75]
./ufo(E_SaveXML+0x1ef)[0x80d1b43]
./ufo[0x80ef7cb]
./ufo[0x80efde2]
./ufo(Cmd_ExecuteString+0xcb)[0x8138f4c]
./ufo(Cbuf_Execute+0x15a)[0x8137d19]
./ufo[0x8079145]
./ufo(CL_Frame+0xdf)[0x8079631]
./ufo[0x8145fe0]
./ufo(Qcommon_Frame+0x7b)[0x8146450]
./ufo(main+0x66)[0x8196ef1]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe5)[0xb77db775]
./ufo[0x806a8b1]
Error: Received signal 11.

And I'm attaching the save as well.

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: can't save, game crash to desktop
« Reply #1 on: October 08, 2009, 02:56:11 pm »
Quote
I've found some topic lately, that compatibility between revisions shouldn't be a problem.

Which topic is that?  Not to sound too argumentative here, but in my experience the opposite is typically true, saved games are usually not compatible with each other across revisions, and I would be very surprised if a rather old save, even a whole single month old, would work with the current revision.

I can't really speak for the coders, but I don't think a whole lot of work is put into making old saves import/work properly with current revisions - I think that putting coding work into such a thing would really slow down development.

Please keep in mind that SVN versions that are not official releases are not meant to be for continual enjoyment/gaming pleasure, but mostly for bug-stomping and testing new features.  This is why not every single revision is worked to be totally bug free - many are in fact quite unstable.

(Edit:  Sorry if I'm a little unclear - didn't sleep well last night...  :P  )
« Last Edit: October 08, 2009, 02:58:06 pm by Destructavator »

8472

  • Guest
Re: can't save, game crash to desktop
« Reply #2 on: October 08, 2009, 05:07:18 pm »
Which topic is that?  Not to sound too argumentative here, but in my experience the opposite is typically true, saved games are usually not compatible with each other across revisions, and I would be very surprised if a rather old save, even a whole single month old, would work with the current revision.

I can't really speak for the coders, but I don't think a whole lot of work is put into making old saves import/work properly with current revisions - I think that putting coding work into such a thing would really slow down development.

Please keep in mind that SVN versions that are not official releases are not meant to be for continual enjoyment/gaming pleasure, but mostly for bug-stomping and testing new features.  This is why not every single revision is worked to be totally bug free - many are in fact quite unstable.

(Edit:  Sorry if I'm a little unclear - didn't sleep well last night...  :P  )

Well, as I told before, I can load the game, but not to save it anymore. And it doesn't matter if i try to overwrite previous save, or to use an empty unused one.
So does it mean that I'll have to start a new game, or?

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2547
    • View Profile
Re: can't save, game crash to desktop
« Reply #3 on: October 08, 2009, 11:14:35 pm »
Well, as I told before, I can load the game, but not to save it anymore. And it doesn't matter if i try to overwrite previous save, or to use an empty unused one.
So does it mean that I'll have to start a new game, or?

I'll check your save but there was a savegame break in mid July, so the most probable is that your save is incompatible (which may not be recognized on load).

Edit: Loading your save says couple of

Code: [Select]
INVSH_GetItemByID: Item "laserrifle_ammo" not found.

warnings, so it's definitely before the change (incompatible), sorry.

-geever
« Last Edit: October 08, 2009, 11:32:20 pm by geever »