project-navigation
Personal tools

Author Topic: Random seg fault  (Read 985 times)

White_Cat

  • Guest
Random seg fault
« on: September 01, 2009, 08:43:22 am »
Quote
Building to ensure sources are up-to-date
Build succeeded
Selecting target:
windows_debug
Adding source dir: C:\UFOAI\build\projects\
Adding source dir: C:\UFOAI\
Adding file: ..\..\ufo.exe
Starting debugger:
done
Registered new type: wxString
Registered new type: STL String
Registered new type: STL Vector
Setting breakpoints
Debugger name and version: GNU gdb 6.8
Child process PID: 1300
Program received signal SIGSEGV, Segmentation fault.
At C:\UFOAI\src\client\campaign\cp_missions.c:1644

I got that rather randomly... I think I just detected a ufo or something... Can't be sure since game segfaulted...

Offline Mattn

  • CaveExpress
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4830
  • www.caveproductions.org
    • View Profile
    • CaveExpress
Re: Random seg fault
« Reply #1 on: September 01, 2009, 08:52:49 am »
are you sure you are on the latest revision? this is inside of a console debug command - which you should not get until you typed that command to the game console manually.

if it's not the latest rev - please let us know which rev it is.

White_Cat

  • Guest
Re: Random seg fault
« Reply #2 on: September 01, 2009, 05:25:25 pm »
are you sure you are on the latest revision? this is inside of a console debug command - which you should not get until you typed that command to the game console manually.

if it's not the latest rev - please let us know which rev it is.

It is the latest rev. I think I was using "debug_stunteam 7" or "debug_killteam 7"... Didn't think that could be the trigger till now...