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Compatibility Announces

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geever:
Compatibility Announces

This topic was opened for beta testers/players who are playing with the current development snapshot (at time of writing 2.3-dev).

As the game evolve we may break savegame compatibility occasionally for the greater good. The aim of this topic is to notify you about the changes and give hints about rescuing your saves if possible.

-geever

geever:
UFO Yards

Feature UFO Yards and a new, more reliable and capacity effient UFO storing method was implemented in revision r25747. At the same time the old UFO Hangar based storing method is gone. The old savegames are loadable but for saving previously recovered UFOs you need to have enough working UFO Yards. The feauture makes UFO Hangars superfluous.

If you wanna save your UFOs:
* (with old version)
* Build enough UFO Yards to store your ufos (each can store 6 of any size)
* Make sure they the're ready (takes 11 days to build up)
* Save
* Update to the latest version
* Load
* remove UFO Hangars from all bases

You can use debug_liststoredufos1 command (in game console) to check which ufos were imported.

1 only available in DEBUG builds.

-geever

geever:
Savegame compatibility was broken in r25829 as the ID of the laser ammo was changed. You have to start a new campaign. The change was reasonable but unreadied. Sorry for the inconvenience.

-geever

ngsupb:
Hi geever.

Thanks for the update!

Are you going to broke it again until the release or it is the one and last time?

thanks

geever:

--- Quote from: ngsupb on November 20, 2009, 09:01:17 pm ---Are you going to broke it again until the release or it is the one and last time?

--- End quote ---

We will break it at least one more time. But we will try to do all the breaking changes in one commit.

-geever

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