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Author Topic: about realism  (Read 11566 times)

Offline gerald

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Re: about realism
« Reply #15 on: August 28, 2009, 01:44:49 pm »
okies Odie,just wondered if someone got similiar feelings bout that or if i forgot how to play such games :P
about grenade launchers i dont think its overpowered if it go about firepower but maybe accuracy is too high,such weapons can miss few meters from point u aimed especially if range is long .

odie

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Re: about realism
« Reply #16 on: August 30, 2009, 09:07:14 pm »
okies Odie,just wondered if someone got similiar feelings bout that or if i forgot how to play such games :P
about grenade launchers i dont think its overpowered if it go about firepower but maybe accuracy is too high,such weapons can miss few meters from point u aimed especially if range is long .

Well, actually, grenade launchers are not exactly overpowered IMHO, its just tat its current accuracy + prowess, can prove to be overkill. Haha, tats why i said balancing is not in place. But i guess its acceptable for now, considering many other works require dev's attentions more.

Maybe u might want to look into all the other wpns and thnk abt balancing them? :D Become balancing tester? :D

PS: As an M203-trained soldier, I believe that grenade launchers should be considered low-med accuracy wpn, with allowance for perhaps modes like:
  • Grenade style which is AOE wpn (Area of effect - haha, yupz too much RPG games)
  • Airburst style where its timed sorta shortly and explodes in air -> More accuracy but shorter range?
  • Illum (where it does not damage but light up an area -> For considerations perhaps in game mode far in the future where nightmode is implemented satisfactorily.

Offline gerald

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Re: about realism
« Reply #17 on: August 31, 2009, 12:57:22 am »
ill try hehe as for now no used much of weaponry i depend on lasers they have nice TU and accuracy:)ill check other stuff then :)

Offline gerald

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Re: about realism
« Reply #18 on: September 09, 2009, 01:34:04 pm »
here is sumfin i got today just for fun i added screen :P alien jumped from scout then run parade in fromt of all my solds (with rf active) run thru half of map then hit my sold with kerrblade :P there should be an heroic music yet dunno maybe ....chariots of fire :P
just for fun anyway and to show so i think it should be checked :)
it was easiest campaign mode anyway

Offline Tlactar

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Re: about realism
« Reply #19 on: September 16, 2009, 01:20:12 pm »
you can add screenshots without zipping them ;)

About the grenade launcher... well i think it's fine as it is. Most of the aliens i meet need 3 grenades to kill (perhaps just increase the TU for 3 round burst so you can't do 2 of them in one round), it has no reaction fire and there is always the chance to hit some wall instead of a door an pulverize yourself ;) About accuracy: there are quite accurate grenade launchers out there right now, and i doubt they won't improve over the next ~75 Years...

edit: ok, in term of "reality" we probably would have to lower the TUs of all the weapons, considering stuff like this:
http://www.youtube.com/watch?v=tnrizaO-X00&feature=related
http://www.youtube.com/watch?v=aX-99a1JCc4
:P

Offline Gunner

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Re: about realism
« Reply #20 on: September 16, 2009, 01:29:58 pm »
you can add screenshots without zipping them ;)

About the grenade launcher... well i think it's fine as it is. Most of the aliens i meet need 3 grenades to kill (perhaps just increase the TU for 3 round burst so you can't do 2 of them in one round), it has no reaction fire and there is always the chance to hit some wall instead of a door an pulverize yourself ;) About accuracy: there are quite accurate grenade launchers out there right now, and i doubt they won't improve over the next ~75 Years...

edit: ok, in term of "reality" we probably would have to lower the TUs of all the weapons, considering stuff like this:
http://www.youtube.com/watch?v=tnrizaO-X00&feature=related
http://www.youtube.com/watch?v=aX-99a1JCc4
:P
note they aren't using it in burst mode just (admittedly fast) single mode

Offline Tlactar

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Re: about realism
« Reply #21 on: September 16, 2009, 06:56:33 pm »
i'd say it's a 3-sec 6 shot burst for the GL.... and... i'll not even mention that shot...machineguns's rate of fire ^^

i bet ~75 years would make a hand-held version of this quite possible, too: http://www.youtube.com/watch?v=wHf_vMd5MOQ&feature=related

but it's a game about aliens invading earth, so i'm not looking for that much realism anyways ;)

Offline Gunner

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Re: about realism
« Reply #22 on: September 16, 2009, 08:15:42 pm »
i'd say it's a 3-sec 6 shot burst for the GL.... and... i'll not even mention that shot...machineguns's rate of fire ^^

i bet ~75 years would make a hand-held version of this quite possible, too: http://www.youtube.com/watch?v=wHf_vMd5MOQ&feature=related

but it's a game about aliens invading earth, so i'm not looking for that much realism anyways ;)
well we've been able to make machine gun that much faster than modern ones do for decades but if the size of the magazine hasn't increased enough to make much increase is weapon rate of fire worthwhile. shifting to caseless ammunition with increase mag size slightly so could support a higher rate of fire. but not likely to change much.

just look at the HK G11 developed during the 1970s and 1980s.
Cartridge    4.73x33 mm caseless ammunition
bullet mass 3.25 g
Rate of fire    550 rounds/min full auto, 2200 rounds/min 3 round burst
Muzzle velocity    Approx. 930 m/s (3,050 ft/s)
Effective range    400 m
Feed system    45 or 50-round detachable box magazine

2200 rounds a minute but with a 50 round mag that means it can discharge it's entire magazine in 1.4 seconds. hence it being limited a quarter of it's maximum rate for full auto.

rate of fire isn't everything

Offline Tlactar

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Re: about realism
« Reply #23 on: September 16, 2009, 10:25:32 pm »
of course it isn't everything, but when i have the choice between something that "can" shoot really fast when i need it and something that can't, even if i needed it to, and both with otherwise identical properties - well the choice is obvious.

And i did pick stuff with at least sufficient magazines in the vids.
If it was "only" about the rate of fire i'd have mentioned metalstorm ;) -> http://www.youtube.com/watch?v=KO93-8a39SY&feature=related
i can't see a useful real world application for that yet, it looks like a one shot thing to me :D
« Last Edit: September 16, 2009, 10:28:03 pm by Tlactar »

Offline Gunner

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Re: about realism
« Reply #24 on: September 17, 2009, 10:13:42 am »
If it was "only" about the rate of fire i'd have mentioned metalstorm ;) -> http://www.youtube.com/watch?v=KO93-8a39SY&feature=related
i can't see a useful real world application for that yet, it looks like a one shot thing to me :D
ah good old metal storm, have you seen the Aldenate Series of books by John Ringo, in the 3rd book he introduced a version of that fitted to a M1A2 Chassis metalstorm.avi developed as a light anti spacecraft weapon
« Last Edit: September 17, 2009, 10:16:37 am by Gunner »

Offline Tlactar

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Re: about realism
« Reply #25 on: September 19, 2009, 09:02:04 pm »
ah good old metal storm, have you seen the Aldenate Series of books by John Ringo, in the 3rd book he introduced a version of that fitted to a M1A2 Chassis metalstorm.avi developed as a light anti spacecraft weapon

nope, but sounds interesting ;) Unfortunately i can't seem to get that video running :(

Offline Gunner

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Re: about realism
« Reply #26 on: September 19, 2009, 09:34:15 pm »
well if you are interested the publishers have released a free digital version of all the books
which is currently being hosted here http://baencd.thefifthimperium.com/11-UntotheBreachCD/UntotheBreachCD/
« Last Edit: September 20, 2009, 03:55:42 am by Gunner »