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Author Topic: Issues with "Missing" /base/shaders  (Read 1897 times)

odie

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Issues with "Missing" /base/shaders
« on: July 23, 2009, 10:20:17 am »
Hi,

I have been getting feedback from Thyranim that my maps compiled apparently did not contain the shaders issues?

Could someone please check for me the NSIS script if it does contain the appropriate and relavant files, and whether the CB workspace does includes the shaders proper pls?

My compilation is for windows_debug build btw. If required, can download my latest maps archives (~83MB, containing both the map directory AND the bsp compiled maps) from nakido. Tks.

Do let me know if any of my compilation process is missing perhaps new steps from current developer's compilations. Toodles!

In case history of this needs to be checked in, its from this thread.
Page 4 of the Discussion Thread Earlier
« Last Edit: July 23, 2009, 10:21:48 am by odie »