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Total Members Voted: 5

Voting closed: August 12, 2009, 04:03:18 pm

Author Topic: make_UfoAI_win32 (all in one win32 build script)  (Read 127141 times)

Aesten

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #135 on: May 24, 2010, 03:56:31 pm »
> download version 2.4 now, but i want to download 2.3
> i couldnt choose the version
Thats not possible

> did i something wrong
no

2.3 is "beta" only bug fixing
so it was separated from trunk

I will research if it is possible to support both version with this script ....

Whole reason I was about to post, and question answered. Maybe I'll use TortiseSVN or similar to checkout the 2.3branch myself and then I point the GUI to my svn location, and untick the SVN box, correct?

Offline Muton

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #136 on: May 24, 2010, 07:39:12 pm »
Spare the time :)
I've included this into the script already
Need to test things before release ....

Edit :



== 2009.05.24 == 0.8.0 =====================================

url to wiki
Added the possibility to compile dev 2.4 or dev 2.3 of Ufoai
If you want to build dev 2.3 you need to get the source too howto
Store the source directly under the MingW folder (the script will look there for it first [easier switching between 2.4<->2.3])

added
  • 2.3 develop version
« Last Edit: May 25, 2010, 08:12:16 am by Muton »

Aesten

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #137 on: May 24, 2010, 09:32:36 pm »
Awesome! Saves me the trouble of installing tortise :D

One thing I think I noticed, was the radio button wasn't actually click-able. Had to click on the text. However; I am grabbing the 2.3 source, so can't confirm due to GUI being locked. I will once I can though, and get back to ya.

Edit(next morning):
Confirmed, it's not until the rightmost 2-3 pixels of the radio button that it becomes clickable. A minor annoyance, but one of the first things I noticed.
« Last Edit: May 25, 2010, 05:16:06 am by Aesten »

Aesten

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #138 on: May 31, 2010, 10:23:23 am »
Was going great doing my own builds, but in the last day I have ran across an issue. I can build the 2.3 just fine, but every time I try to build trunk, I get an error
Quote
Compiling: ..\..\src\shared\utf8.c
Linking executable: ..\..\ufo.exe
.objs\client\src\client\menu\m_icon.o:m_icon.c:(.text+0x244): undefined reference to `MN_IconExists'
collect2: ld returned 1 exit status
Process terminated with status 1 (3 minutes, 5 seconds)
1 errors, 2 warnings
Endtime:   2010.05.31 10:01:46 2
Error 16
C::B returned an error during C:\UFOAI\UFOAIwin32BUILDenv\MinGW\ufoai\build\projects\ufo.mod.mod.cbp

I've even redownloaded almost the entire SVN, minus the base directory because that's large. My last successful build was rev 30226. I'm going to try and see when last time that m_icon.c file was changed and try building before that.

EDIT: Used tortise to check filechanges and it was in rev 30253 when that file was changed, rev 30252 builds fine. Where exactly should I post this compile error?
« Last Edit: May 31, 2010, 10:38:24 am by Aesten »


Aesten

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #140 on: June 01, 2010, 07:44:10 pm »
One thing that I'm slightly fuzzy on. The optimize settings, does that only affect the building? I.e. makes the build complete faster through better use of processor? Or does it affect the speed at which the game/maps will run while ingame? If #2 is correct, can I build for a sse4.2(laptop) where the building box only supports ssse3(desktop)?

Offline Muton

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #141 on: June 02, 2010, 11:01:44 am »
> One thing that I'm slightly fuzzy on. The optimize settings, does that only affect the building? I.e. makes the build complete faster through better use of processor?
>Or does it affect the speed at which the game/maps will run while ingame?


maps related optimization are related to ufo2map and ufomodel only <- optimize for your build system
UfoAI related optimization are related to the game itself <- optimize for your gaming system BUT

Offline H-Hour

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #142 on: June 04, 2010, 09:38:45 am »
Just used this a couple days ago to make my first build and it was extremely easy, thanks! It seems to have only taken an hour or so without the maps.

Is there a way to have this make Radiant for me as well?

Offline Edi

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #143 on: June 04, 2010, 01:41:23 pm »
Just used this a couple days ago to make my first build and it was extremely easy, thanks! It seems to have only taken an hour or so without the maps.

Is there a way to have this make Radiant for me as well?
Yes. Don't check the box for small installer and it will also build Radiant and include the source.

Offline H-Hour

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #144 on: June 04, 2010, 03:31:57 pm »
Yes. Don't check the box for small installer and it will also build Radiant and include the source.

Great, thanks!

Offline pleasedontspamme

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #145 on: June 05, 2010, 09:11:54 pm »
I Keep getting this error when I try to build.

Offline Edi

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #146 on: June 05, 2010, 09:31:51 pm »
I Keep getting this error when I try to build.

No idea how that came up, since I've never had that problem. What I did was download the all in one package, update the source with Tortoise SVN, update the script to the newest version and build. Never gave me that. If you downloaded the MinGW, Codeblocks and other things separately, you may have missed some step.

Offline pleasedontspamme

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #147 on: June 05, 2010, 10:44:18 pm »
I'm getting the same problems with 2.3 and 2.4

Aesten

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #148 on: June 06, 2010, 12:02:51 am »
If you've been trying release, try debug. If you've been doing debug, try release.

Offline pleasedontspamme

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #149 on: June 06, 2010, 12:46:34 am »
Tried it both ways, same error