project-navigation
Personal tools

Poll

Are you interested in such a script

Yes
9 (100%)
No
0 (0%)
Don't care
0 (0%)

Total Members Voted: 5

Voting closed: August 12, 2009, 04:03:18 pm

Author Topic: make_UfoAI_win32 (all in one win32 build script)  (Read 94359 times)

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: All in one win32 build script
« Reply #45 on: December 31, 2009, 08:27:34 pm »
Is there no
.\MinGW\bin\mingw32-gcc.exe
file?
Have you set the right path for mingw in the configure GUI?

You can use the C::B package i'm refering on the initial screen

Offline Borsti67

  • Squad Leader
  • ****
  • Posts: 164
    • View Profile
Re: All in one win32 build script
« Reply #46 on: December 31, 2009, 08:38:03 pm »
No, my MinGW folder is C:\Programme\codeblocks\MinGW (which is set up correctly in the GUI, and it worked with the previous version of the script)

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: All in one win32 build script
« Reply #47 on: December 31, 2009, 08:48:57 pm »
but is there a mingw32-gcc.exe file

Offline Borsti67

  • Squad Leader
  • ****
  • Posts: 164
    • View Profile
Re: All in one win32 build script
« Reply #48 on: December 31, 2009, 08:52:47 pm »
yup:
Code: [Select]
Verzeichnis von C:\Programme\Codeblocks\MinGW\bin

05.10.2009  02:13           227.840 mingw32-c++.exe
05.10.2009  02:13           227.840 mingw32-g++.exe
21.09.2004  10:15            88.064 mingw32-gcc-3.4.2
12.02.2009  19:04           193.024 mingw32-gcc-4.3.3.exe
02.05.2009  19:52           204.288 mingw32-gcc-4.4.0.exe
05.10.2009  02:14           225.280 mingw32-gcc-4.4.1.exe
05.10.2009  02:14           225.280 mingw32-gcc.exe
05.06.2008  15:36           165.376 mingw32-make.exe
               8 Datei(en)      1.556.992 Bytes

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: All in one win32 build script
« Reply #49 on: December 31, 2009, 09:16:03 pm »
hmmm  ???

Please upload the whole log

Offline Borsti67

  • Squad Leader
  • ****
  • Posts: 164
    • View Profile
Re: All in one win32 build script
« Reply #50 on: December 31, 2009, 09:21:16 pm »

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: All in one win32 build script
« Reply #51 on: December 31, 2009, 09:49:34 pm »
Thank you for your patience
and helping debugging this script

I've found the bug and updated
UfoAI.zip


Offline Borsti67

  • Squad Leader
  • ****
  • Posts: 164
    • View Profile
Re: All in one win32 build script
« Reply #52 on: December 31, 2009, 09:58:12 pm »
Thank you for your patience
and helping debugging this script
Hey, I asked for it, so it's the least I can do!

Quote
I've found the bug and updated UfoAI.zip
hm, I've downloaded from the link in post #1, but I can't see a difference...? Did you store it elsewhere?

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: All in one win32 build script
« Reply #53 on: December 31, 2009, 10:04:31 pm »
i've changed only make_win32.au3
ufoai\contrib\scripts

Offline Borsti67

  • Squad Leader
  • ****
  • Posts: 164
    • View Profile
Re: All in one win32 build script
« Reply #54 on: December 31, 2009, 10:13:44 pm »
this file is dated 2009-12-30 in the ZIP file, that can't be the right one...
Could you pls check the upload or attach it here?

Otherwise, isn't it time to have some party? ;)

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: All in one win32 build script
« Reply #55 on: December 31, 2009, 10:17:59 pm »
just attached it here

Offline Borsti67

  • Squad Leader
  • ****
  • Posts: 164
    • View Profile
Re: All in one win32 build script
« Reply #56 on: December 31, 2009, 10:39:48 pm »
Yo, this is working now! :)
Thanks a lot!

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: All in one win32 build script
« Reply #57 on: January 03, 2010, 01:55:32 pm »
I've made a wiki article
url to wiki

Offline Borsti67

  • Squad Leader
  • ****
  • Posts: 164
    • View Profile
Re: All in one win32 build script
« Reply #58 on: January 03, 2010, 02:59:11 pm »
Looks good (and I was able to understand it ;D).
Just some minor typos (e.g. you tend to write "you'r")...

Offline Borsti67

  • Squad Leader
  • ****
  • Posts: 164
    • View Profile
Re: All in one win32 build script
« Reply #59 on: January 04, 2010, 09:34:24 pm »
Another short addendum:
The script was somewhat stuck at the beginning of map compilation when updating to Revision 27841. It showed the 1st map name, but nothing happened any more?
So I decided to make a "clean" run (my last one was >100 revisions before, so it may be better anyway), and what should I say?
Code: [Select]
Start cleaning maps 2010.01.04 19:55:05
Start counting maps 2010.01.04 19:56:13
Start sorting maps 2010.01.04 19:56:13
Start compiling maps 2010.01.04 19:56:14
Finished all maps 2010.01.04 20:56:51
complete ufo2map time: 01:01:46
Woohoo! The last "standard compilation" w/o Mutons script and optimization took far more than 4 hours...

Great job, thanks again!