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Author Topic: game crash on landing at downed ufo  (Read 3270 times)

Offline gerald

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game crash on landing at downed ufo
« on: August 19, 2009, 12:14:00 pm »
music change to karlmacklin_geoscape (from ufo2)
Calling subsystems
...subsystem 'base' - saved
...subsystem 'campaign' - saved
...subsystem 'hospital' - saved
...subsystem 'market' - saved
...subsystem 'research' - saved
...subsystem 'employee' - saved
...subsystem 'aliencont' - saved
...subsystem 'production' - saved
...subsystem 'aircraft' - saved
...subsystem 'messagesystem' - saved
...subsystem 'stats' - saved
...subsystem 'nations' - saved
...subsystem 'transfer' - saved
...subsystem 'alien base' - saved
...subsystem 'xvirate' - saved
...subsystem 'installation' - saved
...subsystem 'messageoptions' - saved
XML Written to buffer (626181 Bytes)
==== InitGame ====
********************
ERROR: SV_AddMapTiles: Impossible to assemble map 'oriental' with assembly 'medium'

********************
music change to van_geoscape (from karlmacklin_geoscape)
Calling subsystems
...subsystem 'base' - saved
...subsystem 'campaign' - saved
...subsystem 'hospital' - saved
...subsystem 'market' - saved
...subsystem 'research' - saved
...subsystem 'employee' - saved
...subsystem 'aliencont' - saved
...subsystem 'production' - saved
...subsystem 'aircraft' - saved
...subsystem 'messagesystem' - saved
...subsystem 'stats' - saved
...subsystem 'nations' - saved
...subsystem 'transfer' - saved
...subsystem 'alien base' - saved
...subsystem 'xvirate' - saved
...subsystem 'installation' - saved
...subsystem 'messageoptions' - saved
XML Written to buffer (626103 Bytes)
SV_Start: Server is still running - call SV_Stop before
==== ShutdownGame ====
==== InitGame ====
Could not spawn the map
Wrote config.cfg.
Shutdown gametype 'Campaign mode'
Cmd_RemoveCommand: messagetypes_click not added
Cvar 'mn_uprequirement' wasn't found
Cvar 'mn_upmetadata' wasn't found
Wrote keys.cfg

ver 2.3 dev  25557 game crash when landing at downed fighter win xp system.

Offline geever

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Re: game crash on landing at downed ufo
« Reply #1 on: August 19, 2009, 01:06:42 pm »
Richlv couldn't reproduce it with the current build. Could you try the latest? We're at  r25724.

-geever

Offline Kildor

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Re: game crash on landing at downed ufo
« Reply #2 on: August 19, 2009, 01:10:26 pm »
gerald, could you share save with combination +oriental and craft_crash_fighter?

Offline gerald

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Re: game crash on landing at downed ufo
« Reply #3 on: August 19, 2009, 02:29:22 pm »
gerald, could you share save with combination +oriental and craft_crash_fighter?
sry overwrited it when tried repeat that situation to check if it behave same way :( my bad i'll do multiple saves in such cases in future

Could you try the latest? We're at  r25724.

where can i get it?on nakido is 25557
« Last Edit: August 19, 2009, 02:45:12 pm by gerald »

Offline gerald

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Re: game crash on landing at downed ufo
« Reply #4 on: August 19, 2009, 03:42:20 pm »
managed to repeat that situation i'll attach save
« Last Edit: August 19, 2009, 03:49:00 pm by gerald »

Offline geever

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Re: game crash on landing at downed ufo
« Reply #5 on: August 19, 2009, 04:11:51 pm »
sry overwrited it when tried repeat that situation to check if it behave same way :( my bad i'll do multiple saves in such cases in future

Could you try the latest? We're at  r25724.

where can i get it?on nakido is 25557

Grab the source and compile it yourself. ;)

-geever

Offline gerald

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Re: game crash on landing at downed ufo
« Reply #6 on: August 19, 2009, 04:57:31 pm »
haha really would do but i dont know nothing bout programming :) well i've writen some in basic and turbo basic ;D but it was ages ago haha

Offline Destructavator

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Re: game crash on landing at downed ufo
« Reply #7 on: August 20, 2009, 04:58:39 am »
haha really would do but i dont know nothing bout programming :) well i've writen some in basic and turbo basic ;D but it was ages ago haha

I didn't know C or C++, or even CodeBlocks when I compiled UFO: AI for the first time on Windows.  Then again, I admit compiling on Windows when you've never done it before can be a pain, I had to try more than once...

Compiling on Linux, by comparison, is laughably easy, at least on Kubuntu/Ubuntu/Debian.

I can't speak for Mac as I don't have one, but I hear compiling on a Mac is more of a pain than Windows.

If you're feeling adventurous and want to try it, there are steps listed in the wiki.

odie

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Re: game crash on landing at downed ufo
« Reply #8 on: August 20, 2009, 11:24:54 am »
I didn't know C or C++, or even CodeBlocks when I compiled UFO: AI for the first time on Windows.  Then again, I admit compiling on Windows when you've never done it before can be a pain, I had to try more than once...

Compiling on Linux, by comparison, is laughably easy, at least on Kubuntu/Ubuntu/Debian.

I can't speak for Mac as I don't have one, but I hear compiling on a Mac is more of a pain than Windows.

If you're feeling adventurous and want to try it, there are steps listed in the wiki.

Yupz, i agreed with Destructavator.

I know C and C++, but that does not even come into use for the compilation of UFOAI on windows for me.

In fact, i know NUTs (meaning nothing) about Codeblocks until i started using it for UFOAI compilation, and sorta love it. Its the various libraries which are all over the place that really cause the MANY MANY Pains (even until now) in MY butt hahaha.

For Mac, it will be EVEN MORE PAIN, as there are even ports considerations and many other more pain, which i will not be bothered to find out.....

Which is why, i am considering maybe to configure a machine linux based, just for UFOAI. lol. Then again, maybe not, cos i will still want to experience the pain so that i can provide binaries for folks here. lol.

Till then, have some fun with pain in ur butt too ok? :P (Thats if u wanna compile too..... hehe). If not, juz grab the existing binaries, which are by far (the latest) already abt 200 revisions old.

Offline Kildor

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Re: game crash on landing at downed ufo
« Reply #9 on: August 20, 2009, 11:44:34 am »
gerald, thanks for save, I`ll check it today.

Offline gerald

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Re: game crash on landing at downed ufo
« Reply #10 on: August 20, 2009, 12:05:01 pm »

Till then, have some fun with pain in ur butt too ok? :P (Thats if u wanna compile too..... hehe). If not, juz grab the existing binaries, which are by far (the latest) already abt 200 revisions old.

ill check how it work hehe :)
links to that instalers u talk about are here in forum right?

about bugs yet,when i tried repeat that situation with fighter i saw weird thing.
ufo fighter comes into range of my SAM's then dissapeared,there no crash site also no message so i lost tracking or so ship lost to sea.
attaching save screenshot and console

odie

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Re: game crash on landing at downed ufo
« Reply #11 on: August 21, 2009, 05:29:39 am »
ill check how it work hehe :)
links to that instalers u talk about are here in forum right?

Yupz. U can download it from within the forums alright.
They are here and here.

Of course, the first is maintained by me, but ignore the latest entries. Still working out the CB and compilation part, cos radiant seemed broken and waiting for Mattn to be back to fix it.

As for 2nd links, maintained by Destructavator and Muton, but those are much earlier revision links. :D

about bugs yet,when i tried repeat that situation with fighter i saw weird thing.
ufo fighter comes into range of my SAM's then dissapeared,there no crash site also no message so i lost tracking or so ship lost to sea.
attaching save screenshot and console

I leave this for the others to help u with em ok? :D

Offline gerald

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Re: game crash on landing at downed ufo
« Reply #12 on: August 21, 2009, 12:30:58 pm »
thx for links :) ill check em asap :)