Yeah ...
or not ...
Compiling finished without errors
Compiled game, compiled maps, compiled po
but after entering a map the game becomes unplayable with above 90% cpu-usage ... even the mouse-pointer hangs on moving and everything else. hitting ^ for console takes a little time for reaction. everything is slow.
as soon as i'm able to hit the options-button, everything works fine again, cpu-usage back down to 2%
not happening in geoscape
oh, and it's only in game-window
i'm currently posting this with game in background so this slowing is not forcing the whole machine to hang...
it's a night-map and i've seen an option in the compile_maps.bat to use less lightning (fast compile)?
because all "actors" (alien, civilien, soldiers) and the firebird are completely black
this is the map
CM_LoadMap: "-farm/f_ +drop_firebird +craft_ufo_harvester +field_b +field_b +stables_b +stables_a +filler_l_b +farmhouse_a +barn_a +filler_l_a +filler_m_b +filler_m_b +silo +filler_l_a +filler_m_a +silo +filler_s +filler_s +filler_s" "-32 8 0 0 -32 0 -40 -40 0 -8 0 0 24 0 0 -40 -8 0 -8 -24 0 -40 24 0 24 24 0 -16 32 0 -40 8 0 -16 -8 0 -16 24 0 -8 -40 0 8 32 0 16 -40 0 -8 -32 0 24 -40 0 32 -40 0"
and found some other lines in log
Unable to parse Lua file 'ai/civilian.lua'
and
model "models/soldiers/male/body.md2" doesn't have animation ""
R_AnimChange: No such animation: (model: models/soldiers/male/body.md2)
is there something i have to consider?
Edit: waited with start of map for day-version
firebird, soldiers, civilians, aliens, trees are all black
edit2: rebuild map with /-t /fast /clean but didn't change anything