afaik odi is building on a C2D as well
...and if you compile a release build?
Are you using both cores during compilation?
@Odie are you using 2 cores in codeblock
Hi Muton,
I am using C2D alright, on a pentium chipset.
And in codeblocks, i have also configured CB to run in 2 cores mode (i.e. utilize both processors to max speed, same as for the maps i am building).
Yupz, how abt if u try:
1) Build a NON DEBUG version, that is under codeblocks, build a release build instead of debug. This will result in a significantly smaller build and files (no debug commands).
2) Build your own build, and since its the pics and stuff relating to maps, use my latest maps archive upload and replace those of ur directory. U might want to backup your own bsp files AS WELL AS the maps components. (Just rename the directory for simplicity laziness sake. )
3) U might want to download say, Muton's MUCH earlier builds and see if it works also. U can also try Destructavator's builts..... if u see theirs as alright, most likely is the way u build, then we can arrest from there. BUT, if u run into same issues when u have their builts, i would likely suspect u might be missing some library files. I rmbr seeing this issue some 3 -4 months back, but it was resolved when i did some drivers updates and stuff. BUT , the BIG BUT here is, i test my game not on the machine i compile.
I.e. i compile everything into installers (using the NSIS script) usually, bringing em home to this lousier computer (laptop, which is dual core too though, but spec of 1.8GHz and running only 768MB ram). It runs usually w/o hassle (except tat the loading is more -.-").
Try these for again ok?
If u need me to try build a non-debug mode and upload, let me know. I might be able to find some time to upload both a debug and release build tml.
Fingers-crossed.