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Author Topic: Where do I find compile_maps.bat ?  (Read 3536 times)

Van de Fanel

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Where do I find compile_maps.bat ?
« on: June 24, 2009, 03:40:15 pm »
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==== InitGame ====
SV_AssembleMap: Map assembly 'craft_crash_fighter' not found
For this one u can try to recompile crashed UFO maps. Go to %gamefolder%\base\maps\ufocrash and delete all .bsp files (or rename to be safe). Then go to %gamefolder%\contrib\scripts and execute compile_maps.bat.
This may take a while to compile them all.
Regarding to this post I first installed UFOAI 2.3 R24810 Developer's Built. Game is much more stable than Build 24791.
But consolelog still gives me the error-message.
I searched for the *.bsp files in the directory %gamefolder%\base\maps\ufocrash ... none there...
I searched for the compile_maps.bat ... not found...
Completly deinstalled it and did a full reinstall...still not found...
I searched my whole computer for compile_maps.bat ... but did not find it.

Where do i get it from?

Offline Kildor

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Re: Where do I find compile_maps.bat ?
« Reply #1 on: June 24, 2009, 04:00:04 pm »
\contrib\scripts in your ufoai dir.
If you haven`t this dir, that means you have broken installer. Where have you taken the installer?

Van de Fanel

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Re: Where do I find compile_maps.bat ?
« Reply #2 on: June 24, 2009, 04:08:54 pm »

Offline Mattn

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Re: Where do I find compile_maps.bat ?
« Reply #3 on: June 24, 2009, 09:16:51 pm »
i don't think that the contrib/script dir is included in the installer. it should not be needed.

Van de Fanel

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Re: Where do I find compile_maps.bat ?
« Reply #4 on: June 25, 2009, 09:58:36 am »
ah ok...where do I get it from?  ;D

Offline geever

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Re: Where do I find compile_maps.bat ?
« Reply #5 on: June 25, 2009, 11:12:14 am »
ah ok...where do I get it from?  ;D

From our SVN.

-geever

odie

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Re: Where do I find compile_maps.bat ?
« Reply #6 on: June 26, 2009, 11:30:07 am »
ah ok...where do I get it from?  ;D

From SVN as geever stats.....

Look thru how to configure the setup - may take a bit of efforts. Post here again if u need help.

After getting that part done, basically :

1) compile your codes
2) compile maps (first time will take long, subsequent ones faster, unless u r rebuilding a /clean map). This script (dos .bat batch file) is found in the SVN (/contrib/scripts/compile_maps.bat)
3) Compile the NSIS installer if u intend to make it an installer. Else, u can just run the ufo.exe from your SVN downloaded directory.

:D Cheers!