EDIT: BTAxis, I'm about 50/50 on the multiple levels thing... see points further down.
Hokay... full blown discussion / brainstorming works for me... (forgive size of post)
The bitmaps do LOOK as if they were generated ingame, so that's probably the case.
Why 3D... There isn't a technical reason, from my perspective it's just an aesthetic thing. Why was C&C Generals in 3D as opposed to the standard isometric 2D? Probably because it looked good
I think it would be great to see your little minions (scientists, engineers, troops) running around the base, but I'm probably getting into the realms of fantasy here (and this IS only one part of the game in the end)...
So what do we really
want from the base management screen?
*Dredges some ideas from old topic from memory*
There was a lot of talk about WHERE the bases were. The general consensus was that they were underground (Hence the elevator). Once concept I heard thrown about a lot was the idea of having different 'levels', similar to the battlescape. This would, of course, require a complete redesign of the base concept, which might be far too much effort (although the end result could be good).
I like the idea, but some structures would have to be made larger (considerably so - hangers should take up about a third of a floor), and certain restrictions would have to be placed - hangers on the top level, elevator in the same place on each floor.
Just as a concept of an advanced underground military base, it's fantastic. In gameplay terms, I just cannot decide if it would work. Since the only way to find out is to actually DO it, it's probably going to stay on the drawing board...
So, assuming a single-level (lets say 2D for now) design like the original UFO and TD2, here's some other ideas...
-I seem to remember the idea of random base events was quite popular (prisoners escape, lead defensive troops to incapacitate or eliminate them / experiment goes wrong, explosions, you have to pay for repairs / alien infiltration - not full blown attack / etc.)
-Security systems: Could have a complete discussion just about how this should be done. Single 'security rooms'? Possibility of installing 'upgrades' accross the whole base (CCTV for example - although what base wouldn't have this as standard anyway?) and so forth.
-'Building under construction' image - I assume this is planned... Would look better than a fully constructed room appearing when you go to construct something. Minor.
-Stores screen? (as per the original)
-Erm... some other stuff... I have to go back and play the original again to remember.
Apologies about the long, rambling post, I'll sort my ideas out and post coherently next time :roll:
-PsyW