This is what I got from the ufoconsole.log from my last attempt, which is 24585.
==== InitGame ====
CM_LoadMap: "-farm/f_ +drop_firebird +craft_ufo_harvester +field_a +field_c +field_c +stables_a +farmhouse_b +stables_b +barn_a +filler_m_b +filler_m_b" "-24 -8 0 0 8 0 -40 8 0 -40 -40 0 -8 -40 0 0 -8 0 24 -40 0 24 -16 0 -40 -8 0 -8 8 0 -8 24 0"
Map:farm/f_drop_firebird Offset:(-24, -8, 0)
wpMins:(128, 128, 0) wpMaxs:(151, 143, 3)
Shifted wpMins:(104, 120, 0) wpMaxs:(127, 135, 3)
Tile bounds: (104, 120, 0) to (127, 135, 3)
Source bounds: (128, 128, 0) to (151, 143, 3)
Done copying data.
Loaded routing for tile farm/f_drop_firebird in 1.0s
Map:farm/f_craft_ufo_harvester Offset:(0, 8, 0)
wpMins:(128, 128, 0) wpMaxs:(167, 159, 4)
Shifted wpMins:(128, 136, 0) wpMaxs:(167, 167, 4)
Tile bounds: (128, 136, 0) to (167, 167, 4)
Source bounds: (128, 128, 0) to (167, 159, 4)
Done copying data.
Loaded routing for tile farm/f_craft_ufo_harvester in 0.0s
Map:farm/f_field_a Offset:(-40, 8, 0)
wpMins:(128, 128, 0) wpMaxs:(159, 159, 2)
Shifted wpMins:(88, 136, 0) wpMaxs:(119, 167, 2)
Tile bounds: (88, 136, 0) to (119, 167, 2)
Source bounds: (128, 128, 0) to (159, 159, 2)
Done copying data.
Loaded routing for tile farm/f_field_a in 0.0s
Map:farm/f_field_c Offset:(-40, -40, 0)
wpMins:(128, 128, 0) wpMaxs:(159, 159, 3)
Shifted wpMins:(88, 88, 0) wpMaxs:(119, 119, 3)
Tile bounds: (88, 88, 0) to (119, 119, 3)
Source bounds: (128, 128, 0) to (159, 159, 3)
Done copying data.
Loaded routing for tile farm/f_field_c in 0.0s
Map:farm/f_field_c Offset:(-8, -40, 0)
wpMins:(128, 128, 0) wpMaxs:(159, 159, 3)
Shifted wpMins:(120, 88, 0) wpMaxs:(151, 119, 3)
Tile bounds: (120, 88, 0) to (151, 119, 3)
Source bounds: (128, 128, 0) to (159, 159, 3)
Done copying data.
Loaded routing for tile farm/f_field_c in 1.0s
Map:farm/f_stables_a Offset:(0, -8, 0)
wpMins:(128, 128, 0) wpMaxs:(151, 143, 3)
Shifted wpMins:(128, 120, 0) wpMaxs:(151, 135, 3)
Tile bounds: (128, 120, 0) to (151, 135, 3)
Source bounds: (128, 128, 0) to (151, 143, 3)
Done copying data.
Loaded routing for tile farm/f_stables_a in 0.0s
Map:farm/f_farmhouse_b Offset:(24, -40, 0)
wpMins:(128, 128, 0) wpMaxs:(143, 151, 4)
Shifted wpMins:(152, 88, 0) wpMaxs:(167, 111, 4)
Tile bounds: (152, 88, 0) to (167, 111, 4)
Source bounds: (128, 128, 0) to (143, 151, 4)
Done copying data.
Loaded routing for tile farm/f_farmhouse_b in 0.0s
Map:farm/f_stables_b Offset:(24, -16, 0)
wpMins:(128, 128, 0) wpMaxs:(143, 151, 3)
Shifted wpMins:(152, 112, 0) wpMaxs:(167, 135, 3)
Tile bounds: (152, 112, 0) to (167, 135, 3)
Source bounds: (128, 128, 0) to (143, 151, 3)
Done copying data.
Loaded routing for tile farm/f_stables_b in 0.0s
Map:farm/f_barn_a Offset:(-40, -8, 0)
wpMins:(128, 128, 0) wpMaxs:(143, 143, 4)
Shifted wpMins:(88, 120, 0) wpMaxs:(103, 135, 4)
Tile bounds: (88, 120, 0) to (103, 135, 4)
Source bounds: (128, 128, 0) to (143, 143, 4)
Done copying data.
Loaded routing for tile farm/f_barn_a in 0.0s
Map:farm/f_filler_m_b Offset:(-8, 8, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 143, 2)
Shifted wpMins:(120, 136, 0) wpMaxs:(127, 151, 2)
Tile bounds: (120, 136, 0) to (127, 151, 2)
Source bounds: (128, 128, 0) to (135, 143, 2)
Done copying data.
Loaded routing for tile farm/f_filler_m_b in 0.0s
Map:farm/f_filler_m_b Offset:(-8, 24, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 143, 2)
Shifted wpMins:(120, 152, 0) wpMaxs:(127, 167, 2)
Tile bounds: (120, 152, 0) to (127, 167, 2)
Source bounds: (128, 128, 0) to (135, 143, 2)
Done copying data.
Loaded routing for tile farm/f_filler_m_b in 0.0s
Rerouted for RMA in 0.0s
checksum for the map '+farm': 1168549001
ufo script checksum 1504555790
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
load material file: 'materials/farm.mat'
music change to PsymongR2 (from karlmacklin_geoscape)
Retracing for model *1 in 0.0s
Retracing for model *2 in 0.0s
Retracing for model *3 in 0.0s
Retracing for model *4 in 0.0s
Retracing for model *5 in 0.0s
Retracing for model *6 in 0.0s
Retracing for model *7 in 0.0s
Retracing for model *8 in 0.0s
Starting the game...
Compaq_Administ has joined team 0
(player 0) It's team 1's round
Compaq_Administ has taken control over team 1.
music change to AlexSullencity (from PsymongR2)
Retracing for model *1 in 1.0s
Retracing for model *2 in 0.0s
Retracing for model *3 in 0.0s
Retracing for model *4 in 1.0s
Retracing for model *5 in 0.0s
Retracing for model *6 in 0.0s
Retracing for model *7 in 0.0s
Retracing for model *8 in 0.0s
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
********************
ERROR: LET_PathMove: Actor movement is out of sync: 121:124:0 should be 120:119:0 (step 2 of 2) (team 1)
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
From here, it goes back to the Geoscape. The firebird can be sent to the same mission point and start again, but it only goes about 3 turns. Well, it went three in this one. In the second round, I had two soldier's TU's go from their max down to a point where they could not move, or even turn, (Soldier #2 and #6), without them even moving on the screen.
In round three, soldier #5 was the selected soldier when the battlescape stopped.