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Author Topic: (Redo) WIP of new Soldier Model  (Read 23966 times)

Offline Destructavator

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Re: (Redo) WIP of new Soldier Model
« Reply #15 on: May 27, 2009, 11:22:12 pm »
OK, here's a fixed version with those adjustments.

[attachment deleted by admin]

Offline Destructavator

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Re: (Redo) WIP of new Soldier Model
« Reply #16 on: May 27, 2009, 11:23:17 pm »
...And wireframe views.

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Offline Winter

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Re: (Redo) WIP of new Soldier Model
« Reply #17 on: May 28, 2009, 07:33:57 am »
Yeah, that's getting much closer to human proportions. I'd say you could afford to increase the hip size a little more, but I'm okay with the geometry as it is.  :P

Regards,
Winter

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Re: (Redo) WIP of new Soldier Model
« Reply #18 on: May 28, 2009, 08:14:43 am »
nice job - do you plan to add a women model, too?

Offline Destructavator

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Re: (Redo) WIP of new Soldier Model
« Reply #19 on: May 28, 2009, 04:52:33 pm »
Yeah, that's getting much closer to human proportions. I'd say you could afford to increase the hip size a little more, but I'm okay with the geometry as it is.  :P

Regards,
Winter

OK, I did a final adjustment on the hips, here's what is probably the final version of the male armored soldier.  This .blend file includes six textures, Arctic, Black, Blue, Desert, Green, and Urban.  (The Black version is actually still camo, just a blend of shades of black and very dark grey, I thought it would be good for a very dark "stealth" look.)  If you want more colors, just ask.  They're all packed into one .blend file (in different Scenes) so the materials and textures are all there, and messy import/export of materials/texures won't be needed if changes to colors are needed.  This also allows easy re-creation of the textures for those who know their way around Blender.

nice job - do you plan to add a women model, too?

Yes, I certainly do, and I'll probably add it to the same .blend file eventually so that I can grab the same materials and keep the textures consistent.

For now, it might be good to add this to the data source as a backup, and later update it when I make the female version.

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Offline Destructavator

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Re: (Redo) WIP of new Soldier Model
« Reply #20 on: May 28, 2009, 09:41:11 pm »
Whoops!  I realized I forgot to zap out extra duplicates of material textures, also made a few other minor errors.

Try this one instead:

http://www.destructavator.com/92dl/Soldier1h_Armor_Male.zip

This one also has a few more textures, now a total of nine, although some are probably best for multiplayer, I would recommend only some of them for a single-player campaign.  Real soldiers probably wouldn't wear some of these colors, but with the extra ones its possible for a bunch of people to play a multi-player map at the same time, and everyone to have a different color.

Offline Destructavator

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Re: (Redo) WIP of new Soldier Model
« Reply #21 on: May 29, 2009, 05:47:14 pm »
OK, here's the female version.

Except for the boots, which I'm still working on, how does it look?

(This hasn't been textured yet, but you can see where the texture groups are by the different solid colors.)

[attachment deleted by admin]

Offline Winter

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Re: (Redo) WIP of new Soldier Model
« Reply #22 on: May 29, 2009, 11:25:47 pm »
Needs wider, rounder hips and narrower shoulders. Females are tough to get right in 3d so make sure you have reference images to work from. Overlaying said references onto the background is a good method.

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Winter

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Re: (Redo) WIP of new Soldier Model
« Reply #23 on: May 30, 2009, 02:16:50 am »
I took a look back at the base model I used, from MakeHuman, and saw you were right.

I made some adjustments, here's how it looks now.

[attachment deleted by admin]

Offline Winter

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Re: (Redo) WIP of new Soldier Model
« Reply #24 on: May 30, 2009, 03:07:01 am »
Definite improvement. Only one thing I'm noticing now, and it's present in both models -- the knees seem strangely low down on the legs. The thighs look to be much much longer than the shins. Is the base model like that as well?

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Winter

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Re: (Redo) WIP of new Soldier Model
« Reply #25 on: May 30, 2009, 03:34:24 am »
Hmmm... Now that you've pointed that out, I think you're right - I'm not sure if that's Makehuman's fault (with the original base models) or mine (with how I altered them).  Regardless, I'll make some corrections.

Edit: Here are some adjusted versions.

[attachment deleted by admin]
« Last Edit: May 30, 2009, 03:48:07 am by Destructavator »

Offline vedrit

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Re: (Redo) WIP of new Soldier Model
« Reply #26 on: May 30, 2009, 06:10:55 am »
Hey, I tried uploading my work (Skeleton, some handles) to a folder I (tried, but dont know if it went) added to the SVN, but I got an error saying something like "403 forbidden"

Offline Winter

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Re: (Redo) WIP of new Soldier Model
« Reply #27 on: May 30, 2009, 12:37:54 pm »
Hmmm... Now that you've pointed that out, I think you're right - I'm not sure if that's Makehuman's fault (with the original base models) or mine (with how I altered them).  Regardless, I'll make some corrections.

Edit: Here are some adjusted versions.

Good. Now, two more things I've spotted! ;)

1: The geometry on the shins seems strange, kind of dented-in in places. Am I just seeing it wrong?

2: The male's legs are very very thin for the rest of his body. Just compare them to the female's legs and you'll see what I mean.

Regards,
Winter


Offline Destructavator

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Re: (Redo) WIP of new Soldier Model
« Reply #28 on: May 30, 2009, 01:09:42 pm »
Hey, I tried uploading my work (Skeleton, some handles) to a folder I (tried, but dont know if it went) added to the SVN, but I got an error saying something like "403 forbidden"

I'm not an expert at the SVN system, but from what I've heard you would need special permissions to upload directly to SVN, as the SVN has restricted access (to prevent random people who aren't from the project from uploading things they shouldn't).  I'd suggest uploading the files to FileFront or somewhere else where one of the devs can grab it and then add it to SVN.  If you want direct SVN access I'm guessing you would have to talk to Mattn.

Good. Now, two more things I've spotted! ;)

1: The geometry on the shins seems strange, kind of dented-in in places. Am I just seeing it wrong?

2: The male's legs are very very thin for the rest of his body. Just compare them to the female's legs and you'll see what I mean.

Regards,
Winter



1. The preview mode for "solid" view in Blender sometimes shades model parts strangely and makes them look funny like that, which doesn't occur with a final texture, but I'll double-check the models.

2. OK, I'll get to work on the legs.

Edit: FYI, although it might not be apparent in these shots, the male model is actually slightly taller than the female one.
« Last Edit: May 30, 2009, 01:11:58 pm by Destructavator »

Offline Zorlen

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Re: (Redo) WIP of new Soldier Model
« Reply #29 on: May 30, 2009, 05:28:44 pm »
Hey, I tried uploading my work (Skeleton, some handles) to a folder I (tried, but dont know if it went) added to the SVN, but I got an error saying something like "403 forbidden"

Maybe you should try uploading to tracker?
http://sourceforge.net/tracker/?atid=805244&group_id=157793&func=browse