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Author Topic: Mac binary thread (now 26313)  (Read 23388 times)

Offline keybounce

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Re: Mac binary thread (now 24953)
« Reply #15 on: September 02, 2009, 07:32:09 am »
I should get a new version up by friday.

I've got a compiled version from about 2 weeks ago, but I need to clean up disk space before I can build the .dmg. And, my dev environment is out of date, according to ports. So I need to update the ports, and the ufo code, and get enough space to compile everything.

(Sigh). Got an external drive, and now have to take it back -- gave me a "media not present" error doing a backup. Works most of the time, but not 100%. Infant death.

> skip the --disable-uforadiant and it should work

That works now on mac? Fun.

Offline Dorzak

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Re: Mac binary thread (now 24953)
« Reply #16 on: September 02, 2009, 09:21:02 pm »
With up to data macports I haven't got it to work yet.

Offline Mattn

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Re: Mac binary thread (now 24953)
« Reply #17 on: September 03, 2009, 07:40:31 am »
it works on my mac now, yes - i was able to compile and run uforadiant

Offline keybounce

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Re: Mac binary thread (now 24953)
« Reply #18 on: September 06, 2009, 02:52:31 am »
x86, or PPC?

Offline Dorzak

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Re: Mac binary thread (now 24953)
« Reply #19 on: September 07, 2009, 07:13:03 am »
it works on my mac now, yes - i was able to compile and run uforadiant

Would you happen to have a DMG we could run?   


Offline Mattn

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Re: Mac binary thread (now 24953)
« Reply #20 on: September 11, 2009, 11:47:58 pm »
macports 1.8 should now also support snow leopard

Offline Dorzak

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Re: Mac binary thread (now 24953)
« Reply #21 on: September 12, 2009, 05:09:33 am »
macports 1.8 should now also support snow leopard

libSDL still broken.

http://trac.macports.org/ticket/20235

Offline lion.cc

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Re: Mac binary thread (now 24953)
« Reply #22 on: September 15, 2009, 06:51:47 pm »
gj guys, and now: more dmg uploading less talking :)

Offline keybounce

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Re: Mac binary thread (now 26262)
« Reply #23 on: September 19, 2009, 12:25:15 am »
New version (without radiant) uploaded at http://www.stb04.nccom.com/ftp/UfoAi/build-26262/

Expect it to finish around 8 pm pacific, tonight.

PPC: Geoscape looks fine. Battle maps are still graphic messes.

Offline Dorzak

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Re: Mac binary thread (now 26262)
« Reply #24 on: September 19, 2009, 09:07:15 am »
New version (without radiant) uploaded at http://www.stb04.nccom.com/ftp/UfoAi/build-26262/

Expect it to finish around 8 pm pacific, tonight.

PPC: Geoscape looks fine. Battle maps are still graphic messes.
Keybounce for President 2012.

But language files were missing as well.

« Last Edit: September 19, 2009, 09:20:07 am by Dorzak »

Offline lion.cc

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Re: Mac binary thread (now 26262)
« Reply #25 on: September 19, 2009, 09:33:03 pm »
thank you was checking for it every day!!!
keybounce for president 2012!!!!

Offline lion.cc

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Re: Mac binary thread (now 26262)
« Reply #26 on: September 19, 2009, 09:53:21 pm »
what is UFOradiant? is it a map editor?

Offline Mattn

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Re: Mac binary thread (now 26262)
« Reply #27 on: September 19, 2009, 10:05:47 pm »
yes

Offline lion.cc

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Re: Mac binary thread (now 26262)
« Reply #28 on: September 19, 2009, 11:13:53 pm »
not working on mac osx 10.5 T_T
game launches but there is no earth in geoscape and all ingame text fields are blank.
 :P >:( :( :o ??? ::) :P :-[ :-X :-\ :'( :'( :'( :-[ :( >:( >:( :o :-X :'(

Offline Parmezen

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Re: Mac binary thread (now 26262)
« Reply #29 on: September 19, 2009, 11:48:05 pm »
Yep.
Thank you very much for your effort !
And of course thanks for all people who are working on this wonderful game, UFO AI !
And well, I'm sorry to say your .dmg don't work on my computer (PPC MacOS 10.4.11). The game don't launch at all... :'(.
Too bad, but fortunately the 2.1.1 version is working well !
Keep up you fantastic job ! :)