Archive > Bugs prior to release 2.3

r24137 corrupted GUI graphics

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Mattn:
maybe some color state leak - blending is now activated during the whole 2d rendering process

bayo:
Can it be a problem with stats of glBlendFunc? Then we should set the value we want went we start rendering the GUI.
Is there different custom of glBlendFunc when we rendering the map?

I mean if the blending is now every time activated, it will not change the result in this case. Another thing, can it be an old shader?

Destructavator:
I'll try updating from SVN the copy on that machine and see if the problem is still there - it may have been fixed by now.

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