project-navigation
Personal tools

Author Topic: Links for 2.3 Development Binaries - Full Builts & Incremental Builts Only  (Read 84540 times)

odie

  • Guest
UFO 2.3 Developer's Edition R24552
« Reply #45 on: June 02, 2009, 04:44:27 am »
A new DEBUG version, complete clean rebuilt in codeblocks, R24552 is being compiled and will be uploaded to nakido. (Last Complete Rebuilt of Maps as of R24498)

Its is uploaded to nakido now and will take another 2-3 hrs. (Now = 10.45am +8GMT).

The file, when ready, will be at this:
UFOAI 2.3 R24552 Developer's Built

I will have an acknowledgement once this is done. =)
(Currently 100% Done) (2.11pm +8GMT)
DONE!

Revision notes from 24523 to 24552 (See attached file or see below).
Code: [Select]
* user interface cleanups, minor fixes, modifications
Tuesday, June 02, 2009 5:21 AM
geever * r24552 /ufoai/trunk/base/ufos/ui/ (bases.ufo geoscape.ufo hire.ufo mailclient.ufo): * user interface cleanups, minor fixes, modifications

* reduced scope
Tuesday, June 02, 2009 4:58 AM
tlh2000 * r24551 /ufoai/trunk/src/ (3 files in 2 dirs): * reduced scope

* call LE_Cleanup in GAME_Drop again
Tuesday, June 02, 2009 3:05 AM
tlh2000 * r24550 /ufoai/trunk/src/client/ (cl_game.c cl_le.c): * call LE_Cleanup in GAME_Drop again

* added missing logfile entry
Tuesday, June 02, 2009 3:03 AM
tlh2000 * r24549 /ufoai/trunk/contrib/scripts/codeblocks.sh: * added missing logfile entry

* hopefully fixed retry games and ERR_DROP segfaults
Tuesday, June 02, 2009 2:56 AM
tlh2000 * r24548 /ufoai/trunk/src/client/ (cl_game.c cl_game_campaign.c cl_main.c): * hopefully fixed retry games and ERR_DROP segfaults

* removed xmlFree define to free for windows
Tuesday, June 02, 2009 2:33 AM
tlh2000 * r24547 /ufoai/trunk/src/tools/radiant/ (libs/xml/xmlparser.h radiant/preferences.cpp): * removed xmlFree define to free for windows

* use another version of libxml2
Tuesday, June 02, 2009 2:28 AM
tlh2000 * r24546 /ufoai/trunk/contrib/scripts/codeblocks.sh: * use another version of libxml2

* R_GetFreeEntity and R_AddEntity now throws ERR_DROP is max entities limit was...
Tuesday, June 02, 2009 2:23 AM
tlh2000 * r24545 /ufoai/trunk/src/client/ (cl_renderer.h renderer/r_entity.c):
* R_GetFreeEntity and R_AddEntity now throws ERR_DROP is max entities limit was hit
* increased the max entity limit even more (it's now 2048)

* increased MAX_ENTITIES to 1024
Tuesday, June 02, 2009 2:12 AM
tlh2000 * r24544 /ufoai/trunk/ (.cproject src/client/cl_renderer.h): * increased MAX_ENTITIES to 1024

* Don't pushd and popd for zip and 7z archives.
Tuesday, June 02, 2009 2:07 AM
btaxis * r24543 /ufoai/trunk/contrib/scripts/codeblocks.sh: * Don't pushd and popd for zip and 7z archives.

* MN_SelectMap_f now also searchs for mapdef ids * fixed index in MN_SelectMap_f...
Tuesday, June 02, 2009 2:03 AM
tlh2000 * r24542 /ufoai/trunk/src/ (client/cl_game.c common/cmd.c):
* MN_SelectMap_f now also searchs for mapdef ids
* fixed index in MN_SelectMap_f

* send expanded string to server
* cleanup * added mn_selectmap
Tuesday, June 02, 2009 1:46 AM
tlh2000 * r24541 /ufoai/trunk/src/ (4 files in 3 dirs):
* cleanup
* added mn_selectmap

* Hide output from pushd and popd
Tuesday, June 02, 2009 1:12 AM
btaxis * r24540 /ufoai/trunk/contrib/scripts/codeblocks.sh: * Hide output from pushd and popd

* removed double extract for binutils
Tuesday, June 02, 2009 1:04 AM
tlh2000 * r24539 /ufoai/trunk/contrib/scripts/codeblocks.sh: * removed double extract for binutils

* use pushd and popd to change to target dir
Tuesday, June 02, 2009 1:03 AM
tlh2000 * r24538 /ufoai/trunk/contrib/scripts/codeblocks.sh: * use pushd and popd to change to target dir

* details * particles * footsteps * texture alignments
Tuesday, June 02, 2009 12:45 AM
tlh2000 * r24537 /ufoai/trunk/base/maps/ (england.map frozen/st_i03.map gasstation/gas_main.map):
* details
* particles
* footsteps
* texture alignments

* updated to latest c::b nightly build
Tuesday, June 02, 2009 12:34 AM
tlh2000 * r24536 /ufoai/trunk/contrib/scripts/codeblocks.sh: * updated to latest c::b nightly build

* fixed typo
Tuesday, June 02, 2009 12:18 AM
tlh2000 * r24535 /ufoai/trunk/src/ (38 files in 6 dirs): * fixed typo

* fixed warnings
Monday, June 01, 2009 11:25 PM
tlh2000 * r24534 /ufoai/trunk/base/maps/england.map: * fixed warnings

* removed empty func_groups
Monday, June 01, 2009 11:17 PM
tlh2000 * r24533 /ufoai/trunk/base/maps/england.map: * removed empty func_groups

* details + fixed some brushes
Monday, June 01, 2009 11:13 PM
tlh2000 * r24532 /ufoai/trunk/base/maps/england.map: * details + fixed some brushes

* fixed some brushes * removed glass windows (making them breabables increases...
Monday, June 01, 2009 10:58 PM
tlh2000 * r24531 /ufoai/trunk/base/maps/england.map:
* fixed some brushes
* removed glass windows (making them breabables increases map loading time)

* updated svn:ignore
Monday, June 01, 2009 10:15 PM
tlh2000 * r24530 /ufoai/trunk/debian/: * updated svn:ignore

* fixed warning
Monday, June 01, 2009 10:11 PM
tlh2000 * r24529 /ufoai/trunk/src/client/cl_cinematic_roq.c: * fixed warning

* reset cvar on menuinit; cleanup
Monday, June 01, 2009 7:40 PM
geever * r24528 /ufoai/trunk/base/ufos/ui/equipment.ufo: * reset cvar on menuinit; cleanup

* fixed levelflags in england map * updated ferry map a little bit
Monday, June 01, 2009 7:33 PM
tlh2000 * r24527 /ufoai/trunk/base/maps/ (england.map ferry.map):
* fixed levelflags in england map
* updated ferry map a little bit

* don't set autosell for newly researched weapons
Monday, June 01, 2009 7:12 PM
geever * r24526 /ufoai/trunk/src/client/campaign/cp_research.c: * don't set autosell for newly researched weapons

* separate 3D models and 2D images of installations
Monday, June 01, 2009 6:46 PM
geever * r24525 /ufoai/trunk/ (4 files in 2 dirs): * separate 3D models and 2D images of installations

* fixed segfault when restarting a map from the gameconsole with 'map day...
Monday, June 01, 2009 5:48 PM
tlh2000 * r24524 /ufoai/trunk/src/ (common/common.c server/sv_init.c): * fixed segfault when restarting a map from the gameconsole with 'map day mapname'

* prevent more terror missions hapening in the same city at the same time
Monday, June 01, 2009 4:47 AM
geever * r24523 /ufoai/trunk/src/client/campaign/missions/cp_mission_terror.c: * prevent more terror missions hapening in the same city at the same time

[attachment deleted by admin]
« Last Edit: June 03, 2009, 11:20:47 am by odie »

odie

  • Guest
UFOAI Developer's Built 2.3 R24563
« Reply #46 on: June 03, 2009, 11:18:07 am »
A new DEBUG version, complete clean rebuilt in codeblocks, R24563 is compiled and uploaded to nakido. (Last Complete Rebuilt of Maps as of R24498)

Its is uploaded to nakido now and will take another 2-3 hrs. (Now = 5.15pm +8GMT).

The file, when ready, will be at this:
UFOAI 2.3 R24563 Developer's Built

I will have an acknowledgement once this is done. =)
(Currently 100% Done) (2.11pm +8GMT)
DONE!

Revision notes from 24552 to 24563 (See attached file or see below).
Code: [Select]
* allow setter with embedded property (*foo@invis true)
Wednesday, June 03, 2009 4:28 AM
bayo-fr * r24563 /ufoai/trunk/ (base/ufos/ui/equipment.ufo src/client/menu/m_parse.c): * allow setter with embedded property (*foo@invis true)

* fixed levelflag
Wednesday, June 03, 2009 4:22 AM
tlh2000 * r24562 /ufoai/trunk/base/maps/mart/ma_main.map: * fixed levelflag

* make electrolaser depend on livealien research (noone would use stunrod if he...
Wednesday, June 03, 2009 3:47 AM
geever * r24561 /ufoai/trunk/base/ufos/research.ufo: * make electrolaser depend on livealien research (noone would use stunrod if he had ranged stun weapon first)

* splitted the mBspTexInfo_t vecs array into seperate variables
Wednesday, June 03, 2009 3:43 AM
tlh2000 * r24560 /ufoai/trunk/src/ (4 files in 2 dirs): * splitted the mBspTexInfo_t vecs array into seperate variables

* fixed warnings in release mode
Wednesday, June 03, 2009 3:37 AM
tlh2000 * r24559 /ufoai/trunk/src/client/menu/m_parse.c: * fixed warnings in release mode

* fix parse error
Wednesday, June 03, 2009 3:36 AM
bayo-fr * r24558 /ufoai/trunk/src/client/menu/m_parse.c: * fix parse error

* fix wrong char test
Wednesday, June 03, 2009 3:29 AM
bayo-fr * r24557 /ufoai/trunk/src/client/menu/m_parse.c: * fix wrong char test

* reverted parts of r25542 (command forwarding)
Wednesday, June 03, 2009 3:18 AM
tlh2000 * r24556 /ufoai/trunk/src/common/cmd.c: * reverted parts of r25542 (command forwarding)

* clean up "binding" code
Wednesday, June 03, 2009 3:01 AM
bayo-fr * r24555 /ufoai/trunk/src/client/menu/m_parse.c: * clean up "binding" code

* changed the used gtkglext version (thanks RudolfoWood)
Wednesday, June 03, 2009 12:23 AM
tlh2000 * r24554 /ufoai/trunk/contrib/scripts/codeblocks.sh: * changed the used gtkglext version (thanks RudolfoWood)

* fix "*cvar" and "*binding" with a ":" (*cvar:) * it can create some problems
Tuesday, June 02, 2009 10:07 PM
bayo-fr * r24553 /ufoai/trunk/ (43 files in 4 dirs):

* fix "*cvar" and "*binding" with a ":" (*cvar:)
* it can create some problems
* user interface cleanups, minor fixes, modifications
Tuesday, June 02, 2009 5:21 AM
geever * r24552 /ufoai/trunk/base/ufos/ui/ (bases.ufo geoscape.ufo hire.ufo mailclient.ufo): * user interface cleanups, minor fixes, modifications

[attachment deleted by admin]
« Last Edit: June 03, 2009, 11:20:27 am by odie »

odie

  • Guest
UFOAI Developer's Built 2.3 R24571
« Reply #47 on: June 04, 2009, 06:51:49 am »
A new DEBUG version, complete clean rebuilt in codeblocks, R24571 is compiled and being uploaded to nakido. (Last Complete Rebuilt of Maps as of R24498)

Its is uploaded to nakido now and will take another 1-2 hrs. (Now = 1.39pm +8GMT).

The file, when ready, will be at this:
UFOAI 2.3 R24563 Developer's Built

I will have an acknowledgement once this is done. =)
(Currently 100% Done) (12.48pm +8GMT)
NOT DONE!

Revision notes from 24563 to 24571 (See attached file or see below).
Code: [Select]
* Fixed the error where routing allows an actor to occupy a space that is part...
Thursday, June 04, 2009 3:58 AM
wilminator * r24571 /ufoai/trunk/src/common/ (routing.c tracing.c tracing.h):

* Fixed the error where routing allows an actor to occupy a space that is part of a wall.
* Made an edit in the tracing code in preparation of making it threadable.
* Converted the common variable trace_data to traceData in tracing.c, per our conventions.
* reduced scope * strncmp => strcmp
Thursday, June 04, 2009 3:48 AM
tlh2000 * r24570 /ufoai/trunk/ (base/maps/bunker.map src/common/cmodel.c):

* reduced scope
* strncmp => strcmp
* error if we allocate an abstract node
Thursday, June 04, 2009 3:16 AM
bayo-fr * r24569 /ufoai/trunk/src/client/menu/m_nodes.c: * error if we allocate an abstract node

* fixed segfault in HUD_ActorGlobalCvars
Thursday, June 04, 2009 3:09 AM
tlh2000 * r24568 /ufoai/trunk/src/client/cl_hud.c: * fixed segfault in HUD_ActorGlobalCvars

* fixed two segfaults (null pointer access)
Thursday, June 04, 2009 3:06 AM
tlh2000 * r24567 /ufoai/trunk/src/client/ (cl_actor.c cl_hud.c cl_le.c cl_parse.c): * fixed two segfaults (null pointer access)

* fixed segfault when loading maps with less than the requested starting...
Thursday, June 04, 2009 2:54 AM
tlh2000 * r24566 /ufoai/trunk/src/game/g_client.c: * fixed segfault when loading maps with less than the requested starting positions

* prevent segfault by checking whether file has a valid root node * add maps to...
Thursday, June 04, 2009 1:53 AM
RudolfoWood * r24565 /ufoai/trunk/src/tools/radiant/radiant/ (lastused.cpp map.cpp map.h):

* prevent segfault by checking whether file has a valid root node
* add maps to most-recent-used-list only if loading was successful
* remove unneed scroll information from invDef_t
Wednesday, June 03, 2009 11:30 PM
bayo-fr * r24564 /ufoai/trunk/ (3 files in 3 dirs): * remove unneed scroll information from invDef_t

* allow setter with embedded property (*foo@invis true)
Wednesday, June 03, 2009 4:28 AM
bayo-fr * r24563 /ufoai/trunk/ (base/ufos/ui/equipment.ufo src/client/menu/m_parse.c): * allow setter with embedded property (*foo@invis true)

[attachment deleted by admin]
« Last Edit: June 04, 2009, 07:41:33 am by odie »

odie

  • Guest
UFOAI Developer's Built 2.3 R24580 (With Complete Maps Rebuilt)
« Reply #48 on: June 05, 2009, 07:01:23 am »
A new DEBUG version, complete clean rebuilt in codeblocks, R24580 is being compiled and is being uploaded to nakido. (Last Complete Rebuilt of Maps as of this version R24580)

Its will be is uploaded to nakido now later and will take another 2-3 hrs. (Now = 5.30pm +8GMT).

The file, when ready, will be at this:
UFOAI 2.3 R24580 Developer's Built

I will have an acknowledgement once this is done. =)
(Currently 100% Done) (8.29pm +8GMT)
DONE!

Revision notes from 24571 to 24580 (See attached file or see below).
Code: [Select]
* removed todo comments - this is already done afaik
Friday, June 05, 2009 4:59 AM
tlh2000 * r24580 /ufoai/trunk/src/client/campaign/missions/cp_mission_baseattack.c: * removed todo comments - this is already done afaik

* cleanup around fakeaircraft (mattn's patch) * replace popup with a simple...
Friday, June 05, 2009 4:57 AM
geever * r24579 /ufoai/trunk/src/client/campaign/ (5 files in 2 dirs):
* cleanup around fakeaircraft (mattn's patch)

* replace popup with a simple message on quickload
* check baseattacks on quickload
* fix: destroy base on losing baseattack mission
Friday, June 05, 2009 3:42 AM
geever * r24578 /ufoai/trunk/src/client/campaign/ (3 files in 2 dirs): * fix: destroy base on losing baseattack mission

* fix equip soldiers before baseattack mission
Friday, June 05, 2009 3:25 AM
geever * r24577 /ufoai/trunk/src/client/campaign/missions/cp_mission_baseattack.c: * fix equip soldiers before baseattack mission

* strip extension from calculated string length
Friday, June 05, 2009 2:55 AM
tlh2000 * r24576 /ufoai/trunk/src/client/renderer/r_image.c: * strip extension from calculated string length
* should fix segfault for ueberlong texture names
Friday, June 05, 2009 2:25 AM
tlh2000 * r24575 /ufoai/trunk/src/client/renderer/r_image.c: * should fix segfault for ueberlong texture names

* add varrow_* icons
Thursday, June 04, 2009 4:58 PM
bayo-fr * r24574 /ufoai/trunk/base/ (pics/ui/icon_pack2.tga ufos/icons.ufo): * add varrow_* icons

* add vertical arrows
Thursday, June 04, 2009 4:47 PM
bayo-fr * r24573 /ufoai/data_source/images/menu/icon_pack2.psd: * add vertical arrows

* original vertical arrows
Thursday, June 04, 2009 4:27 PM
bayo-fr * r24572 /ufoai/data_source/images/menu/vertical_arrows.svg: * original vertical arrows

* Fixed the error where routing allows an actor to occupy a space that is part...
Thursday, June 04, 2009 3:58 AM
wilminator * r24571 /ufoai/trunk/src/common/ (routing.c tracing.c tracing.h):
* Fixed the error where routing allows an actor to occupy a space that is part of a wall.
* Made an edit in the tracing code in preparation of making it threadable.
* Converted the common variable trace_data to traceData in tracing.c, per our conventions.

[attachment deleted by admin]
« Last Edit: June 05, 2009, 02:30:40 pm by odie »

odie

  • Guest
UFOAI Developer's Built 2.3 R24585
« Reply #49 on: June 06, 2009, 09:41:37 am »
A new DEBUG version, complete clean rebuilt in codeblocks, R24580 is compiled and is being uploaded to nakido. (Last Complete Rebuilt of Maps as of R24580)

Its is being uploaded to nakido now and will take another 2-3 hrs. (Now = 3pm +8GMT).

The file, when ready, will be at this:
UFOAI 2.3 R24585 Developer's Built

I will have an acknowledgement once this is done. =)
(Currently 0% Done) (8.29pm +8GMT)
NOT DONE!

Revision notes from 24580 to 24585 (See attached file or see below).
Code: [Select]
* create cvar if it need, when we puch the parent window
Saturday, June 06, 2009 5:54 AM
bayo-fr * r24585 /ufoai/trunk/src/client/menu/node/m_node_tab.c: * create cvar if it need, when we puch the parent window

* cleanup obsolete baseattack related code from base handling * fix menu equip...
Saturday, June 06, 2009 1:36 AM
geever * r24584 /ufoai/trunk/ (4 files in 2 dirs):
* cleanup obsolete baseattack related code from base handling
* fix menu equip soldiers before combat (baseattack)

* add warning if a node name is truncated
Saturday, June 06, 2009 1:31 AM
bayo-fr * r24583 /ufoai/trunk/src/client/menu/m_parse.c: * add warning if a node name is truncated

* display icon into button node
Saturday, June 06, 2009 1:00 AM
bayo-fr * r24582 /ufoai/trunk/src/client/menu/node/m_node_button.c: * display icon into button node

* added some build-depends to the debian package scripts
Friday, June 05, 2009 1:50 PM
tlh2000 * r24581 /ufoai/trunk/debian/control: * added some build-depends to the debian package scripts

* removed todo comments - this is already done afaik
Friday, June 05, 2009 4:59 AM
tlh2000 * r24580 /ufoai/trunk/src/client/campaign/missions/cp_mission_baseattack.c: * removed todo comments - this is already done afaik

[attachment deleted by admin]

Ildamos

  • Guest
Go Odie go!  ;D

Thanks for all this effort man!  ;D (Though you are uploading more builds than I can test.  ;D Busy with work. *Grumble.*  :P)

odie

  • Guest
UFO 2.3 Developer's Edition R24618
« Reply #51 on: June 08, 2009, 08:02:56 am »
A new DEBUG version, complete clean rebuilt in codeblocks, R24618 is compiled and is being uploaded to nakido. (Last Complete Rebuilt of Maps as of R24580)

Its is being uploaded to nakido now and will take another 2-3 hrs. (Now = 2pm +8GMT).

The file, when ready, will be at this:
UFOAI 2.3 R24618 Developer's Built

I will have an acknowledgement once this is done. =)
(Currently 100% Done) (2.00pm +8GMT)
DONE!

Revision notes from 24585 to 24618 (See attached file or see below).
Code: [Select]
* fixed date
Monday, June 08, 2009 1:07 PM
tlh2000 * r24618 /ufoai/homepage/home.php: * fixed date

* may update
Monday, June 08, 2009 1:05 PM
tlh2000 * r24617 /ufoai/homepage/home.php: * may update

* typo
Monday, June 08, 2009 5:16 AM
bayo-fr * r24616 /ufoai/trunk/src/client/menu/node/m_node_abstractnode.c: * typo

* merge 2 functions about the same thing
Monday, June 08, 2009 4:06 AM
bayo-fr * r24615 /ufoai/trunk/src/client/menu/ (m_actions.c node/m_node_abstractnode.c): * merge 2 functions about the same thing

* improve string property getter * add unittest for string property test
Monday, June 08, 2009 3:56 AM
bayo-fr * r24614 /ufoai/trunk/ (2 files in 2 dirs):
* improve string property getter
* add unittest for string property test

* updated bridge map + material
Sunday, June 07, 2009 8:55 PM
tlh2000 * r24613 /ufoai/trunk/base/ (4 files in 2 dirs): * updated bridge map + material

* check for ladder flags and textures
Sunday, June 07, 2009 8:47 PM
tlh2000 * r24612 /ufoai/trunk/src/tools/ufo2map/check/check.c: * check for ladder flags and textures

* updated some strings*
Sunday, June 07, 2009 4:44 PM
nairan * r24611 /ufoai/trunk/src/po/ufoai-de.po: * updated some strings*

* fixed texture alignment
Sunday, June 07, 2009 3:44 PM
tlh2000 * r24610 /ufoai/trunk/base/maps/bomber_city/bc_main.map: * fixed texture alignment

* added loading screen for bomber city map
Sunday, June 07, 2009 3:44 PM
tlh2000 * r24609 /ufoai/trunk/base/pics/maps/loading/bomber_city.jpg: * added loading screen for bomber city map

* crashsite map is now harvester_crash
Sunday, June 07, 2009 3:35 PM
tlh2000 * r24608 /ufoai/trunk/base/pics/maps/loading/ (crashsite.jpg harvester_crash.jpg): * crashsite map is now harvester_crash

* fixed harvester ramps to reach the 2nd level of the ufo * added misc_sounds
Sunday, June 07, 2009 3:27 PM
tlh2000 * r24607 /ufoai/trunk/base/maps/ (3 files in 3 dirs):
* fixed harvester ramps to reach the 2nd level of the ufo
* added misc_sounds

* allow to inject property from a random node (<node:foo.foo@invis>) * yet, this...
Sunday, June 07, 2009 8:29 AM
bayo-fr * r24606 /ufoai/trunk/src/client/menu/m_actions.c:
* allow to inject property from a random node (<node:foo.foo@invis>)
* yet, this code is not tested

* implement string check with node property
Sunday, June 07, 2009 8:21 AM
bayo-fr * r24605 /ufoai/trunk/src/client/menu/m_condition.c: * implement string check with node property

* add invis property to options * use it with tab node
Sunday, June 07, 2009 7:57 AM
bayo-fr * r24604 /ufoai/trunk/src/client/menu/ (m_parse.c node/m_node_abstractoption.h node/m_node_tab.c):
* add invis property to options
* use it with tab node

* fix warning when condition block is missing
Sunday, June 07, 2009 7:10 AM
bayo-fr * r24603 /ufoai/trunk/src/client/menu/m_parse.c: * fix warning when condition block is missing

* fix warning messages
Sunday, June 07, 2009 5:35 AM
bayo-fr * r24602 /ufoai/trunk/src/client/menu/m_parse.c: * fix warning messages

* use SDL_endian for swapping bytes
Sunday, June 07, 2009 3:55 AM
tlh2000 * r24601 /ufoai/trunk/src/ (client/campaign/cp_save.c shared/byte.c): * use SDL_endian for swapping bytes

* update scrollbar style
Sunday, June 07, 2009 3:18 AM
bayo-fr * r24600 /ufoai/trunk/base/ufos/ui/multiplayer_team.ufo: * update scrollbar style

* cl_log_battlescape_events is activated by default now - hopefully helps us to...
Sunday, June 07, 2009 3:13 AM
tlh2000 * r24599 /ufoai/trunk/src/client/ (cl_main.c cl_parse.c): * cl_log_battlescape_events is activated by default now - hopefully helps us to track down the negative tu error

* abstract option value into the client code
Sunday, June 07, 2009 3:09 AM
bayo-fr * r24598 /ufoai/trunk/src/client/ (cl_joystick.c cl_language.c cl_main.c): * abstract option value into the client code

* changed EV_ACTOR_SHOOT event to also send the victim edict number, this fixes...
Sunday, June 07, 2009 2:50 AM
tlh2000 * r24597 /ufoai/trunk/src/ (client/cl_actor.c client/cl_parse.c game/g_combat.c): * changed EV_ACTOR_SHOOT event to also send the victim edict number, this fixes the entity position for hurt sounds

* rework skins option allocation ** abstract option value (init option function)...
Sunday, June 07, 2009 2:43 AM
bayo-fr * r24596 /ufoai/trunk/ (3 files in 2 dirs):
* rework skins option allocation
** abstract option value (init option function)
** abstract node name (use shared data)
** 2 option list (1 for singleplayer, 1 for multiplayer)

* add interface to abstract some option value
Sunday, June 07, 2009 2:39 AM
bayo-fr * r24595 /ufoai/trunk/src/client/menu/ (m_data.c m_data.h): * add interface to abstract some option value

* added missing textures
Sunday, June 07, 2009 2:35 AM
tlh2000 * r24594 /ufoai/trunk/base/textures/tex_tech/ (radio001.tga radio002.tga): * added missing textures

* female hurt sound
Sunday, June 07, 2009 12:57 AM
tlh2000 * r24593 /ufoai/trunk/base/sound/soldiers/femalehurt01.wav: * female hurt sound

* play hurt sounds
Sunday, June 07, 2009 12:51 AM
tlh2000 * r24592 /ufoai/trunk/src/client/cl_actor.c: * play hurt sounds

* fixed misc_sound volume settings
Sunday, June 07, 2009 12:51 AM
tlh2000 * r24591 /ufoai/trunk/base/maps/africa/af_main.map: * fixed misc_sound volume settings

* added sounds to team scripts
Saturday, June 06, 2009 11:30 PM
tlh2000 * r24590 /ufoai/trunk/base/ufos/ (team_aliens.ufo team_humans.ufo): * added sounds to team scripts

* added some new sounds
Saturday, June 06, 2009 11:28 PM
tlh2000 * r24589 /ufoai/trunk/base/sound/ (9 files in 2 dirs): * added some new sounds

* added soldier death sounds
Saturday, June 06, 2009 11:22 PM
tlh2000 * r24588 /ufoai/trunk/base/ufos/team_humans.ufo: * added soldier death sounds

* added and renamed hurt and death sounds
Saturday, June 06, 2009 11:21 PM
tlh2000 * r24587 /ufoai/trunk/base/ (35 files in 4 dirs): * added and renamed hurt and death sounds

* Idx => IDX
Saturday, June 06, 2009 10:58 PM
tlh2000 * r24586 /ufoai/trunk/src/client/campaign/ (cp_map.c cp_missions.c cp_missions.h cp_popup.c): * Idx => IDX

* create cvar if it need, when we puch the parent window
Saturday, June 06, 2009 5:54 AM
bayo-fr * r24585 /ufoai/trunk/src/client/menu/node/m_node_tab.c: * create cvar if it need, when we puch the parent window


Go Odie go!  ;D

Thanks for all this effort man!  ;D (Though you are uploading more builds than I can test.  ;D Busy with work. *Grumble.*  :P)

Haha, oh ok ok. :D Here comes one more. Btw, i am hoping to keep this topic clean. So anything, open a separate track or leave me a PM ok? :D Cheers!

[attachment deleted by admin]
« Last Edit: June 08, 2009, 11:03:39 am by odie »

odie

  • Guest
UFOAI Developer's Built 2.3 R24629
« Reply #52 on: June 09, 2009, 04:37:00 am »
A new DEBUG version, complete clean rebuilt in codeblocks, R24629 is compiled and is being uploaded to nakido. (Last Complete Rebuilt of Maps as of R24580)

Its is being uploaded to nakido now and will take another 2-3 hrs. (Now = 10.20am +8GMT).

The file, when ready, will be at this:
UFOAI 2.3 R24629 Developer's Built

I will have an acknowledgement once this is done. =)
(Currently 100% Done) (1.20pm +8GMT)
DONE!

Revision notes from 24618 to 24629 (See attached file or see below).

Code: [Select]
* fix comment
Tuesday, June 09, 2009 7:27 AM
bayo-fr * r24629 /ufoai/trunk/src/client/menu/node/m_node_text.c: * fix comment

* vscrollbar for messagesystem
Tuesday, June 09, 2009 7:23 AM
geever * r24628 /ufoai/trunk/base/ufos/ui/geoscape.ufo: * vscrollbar for messagesystem

* clean up AUTOSCROLL code, with a define
Tuesday, June 09, 2009 7:21 AM
bayo-fr * r24627 /ufoai/trunk/src/client/menu/node/m_node_text.c: * clean up AUTOSCROLL code, with a define

* fix lineheight computation
Tuesday, June 09, 2009 7:02 AM
bayo-fr * r24626 /ufoai/trunk/src/client/menu/node/m_node_text.c: * fix lineheight computation

* fix comment
Tuesday, June 09, 2009 6:22 AM
bayo-fr * r24625 /ufoai/trunk/src/client/menu/m_data.h: * fix comment

* dropdown messagelist with mouse enter/leave into message list itself, and not...
Tuesday, June 09, 2009 6:19 AM
bayo-fr * r24624 /ufoai/trunk/base/ufos/ui/geoscape.ufo:
* dropdown messagelist with mouse enter/leave into message list itself, and not message button
* button can't do both without usability problem

* rework MessageList to cache line use * scroll line by line, and not message by...
Tuesday, June 09, 2009 6:14 AM
bayo-fr * r24623 /ufoai/trunk/src/client/ (campaign/cp_messages.h menu/node/m_node_text.c):
* rework MessageList to cache line use
* scroll line by line, and not message by message
* @todo fix autoscroll when we add a message

* recheck techs' researchable status on opening research menu
Tuesday, June 09, 2009 6:08 AM
geever * r24622 /ufoai/trunk/src/client/campaign/cp_research_callbacks.c: * recheck techs' researchable status on opening research menu

* demo of the "event" event from window node, usefull to test if it work
Tuesday, June 09, 2009 3:04 AM
bayo-fr * r24621 /ufoai/trunk/contrib/scripts/menu/unittest_event.ufo: * demo of the "event" event from window node, usefull to test if it work

* changed the way the color index is calculated to the VectorLength method from...
Tuesday, June 09, 2009 2:39 AM
tlh2000 * r24620 /ufoai/trunk/src/ (client/renderer/r_material.c common/cmd.c server/sv_world.c):
* changed the way the color index is calculated to the VectorLength method from my very first implementation - the results look a lot better
* comment

* updated and reworked the bridge map
Tuesday, June 09, 2009 2:36 AM
tlh2000 * r24619 /ufoai/trunk/base/ (4 files in 2 dirs): * updated and reworked the bridge map

* fixed date
Monday, June 08, 2009 1:07 PM
tlh2000 * r24618 /ufoai/homepage/home.php: * fixed date

[attachment deleted by admin]
« Last Edit: June 09, 2009, 07:22:24 am by odie »

odie

  • Guest
UFOAI Developer's Built 2.3 R24654
« Reply #53 on: June 10, 2009, 03:42:13 am »
Note: This version will break all previous savegames (As per 24638)

A new DEBUG version, complete clean rebuilt in codeblocks, R24654 is compiled and uploaded to nakido. (Last Complete Rebuilt of Maps as of R24580)

Its is uploaded to nakido and will take another approx 2-3 hrs. (Now = 9.30am +8GMT).

The file, when ready, will be at this:
UFOAI 2.3 R24654 Developer's Built

I will have an acknowledgement once this is done. =)
(Currently 100% Done) (1.03pm +8GMT)
DONE!

Revision notes from 24629 to 24654 (See attached file or see below).

Code: [Select]
* remove extra enter
Wednesday, June 10, 2009 6:09 AM
geever * r24654 /ufoai/trunk/src/client/campaign/cp_fightequip_callbacks.c: * remove extra enter

* fix minor issues, and cleanup :P
Wednesday, June 10, 2009 4:20 AM
geever * r24653 /ufoai/trunk/src/client/campaign/ (cp_fightequip_callbacks.c cp_mapfightequip.c): * fix minor issues, and cleanup :P

* use sys_Error instead of assert and removed the initialization of the node...
Wednesday, June 10, 2009 4:15 AM
tlh2000 * r24652 /ufoai/trunk/src/client/menu/m_parse.c: * use sys_Error instead of assert and removed the initialization of the node variable

* fixed warnings * fixed segfault in MN_ParseMenu
Wednesday, June 10, 2009 4:10 AM
tlh2000 * r24651 /ufoai/trunk/src/client/ (menu/m_parse.c multiplayer/mp_team.c):
* fixed warnings

* fixed segfault in MN_ParseMenu
Fixed error in XVI Loading, when No XVI was saved default values must be loaded.
Wednesday, June 10, 2009 4:02 AM
clarki * r24650 /ufoai/trunk/src/client/campaign/cp_xvi.c: Fixed error in XVI Loading, when No XVI was saved default values must be loaded.

* small cleanup - geever please check AII_GetAircraftSlotByIDX AC_ITEM_SHIELD...
Wednesday, June 10, 2009 3:51 AM
tlh2000 * r24649 /ufoai/trunk/src/ (3 files in 3 dirs):
* small cleanup - geever please check AII_GetAircraftSlotByIDX AC_ITEM_SHIELD case
* reduced scope

* fix some (release mode) wrnings
Wednesday, June 10, 2009 3:48 AM
geever * r24648 /ufoai/trunk/src/client/campaign/cp_fightequip_callbacks.c: * fix some (release mode) wrnings

* new basedefence equip menu (still WIP) and cleanup, cleanup, cleanup
Wednesday, June 10, 2009 3:41 AM
geever * r24647 /ufoai/trunk/ (6 files in 3 dirs): * new basedefence equip menu (still WIP) and cleanup, cleanup, cleanup

* fixed format string issue in ufoai-cs.po
Wednesday, June 10, 2009 3:31 AM
tlh2000 * r24646 /ufoai/trunk/src/po/ufoai-cs.po: * fixed format string issue in ufoai-cs.po

* added the check option to msgfmt call
Wednesday, June 10, 2009 3:29 AM
tlh2000 * r24645 /ufoai/trunk/build/lang.mk: * added the check option to msgfmt call

* fixed polish po file (should no longer crash on new month) * updated po and...
Wednesday, June 10, 2009 2:55 AM
tlh2000 * r24644 /ufoai/trunk/src/po/ (25 files):

* fixed polish po file (should no longer crash on new month)
* updated po and pot files

* allow to use the "string" property, if we dont use dataid
Wednesday, June 10, 2009 1:43 AM
bayo-fr * r24643 /ufoai/trunk/src/client/menu/node/m_node_text.c: * allow to use the "string" property, if we dont use dataid

* add mn_updateoption to update some option status * add a demo into contrib
Wednesday, June 10, 2009 1:07 AM
bayo-fr * r24642 /ufoai/trunk/ (2 files in 2 dirs):
* add mn_updateoption to update some option status
* add a demo into contrib

* int => (u)int32_t * short => uint16_t
Wednesday, June 10, 2009 12:43 AM
tlh2000 * r24641 /ufoai/trunk/src/common/qfiles.h:
* int => (u)int32_t
* short => uint16_t

* short => uint16_t, int => uint32_t
Wednesday, June 10, 2009 12:33 AM
tlh2000 * r24640 /ufoai/trunk/src/shared/ (byte.c byte.h): * short => uint16_t, int => uint32_t

* int => uint32_t
Wednesday, June 10, 2009 12:31 AM
tlh2000 * r24639 /ufoai/trunk/src/client/campaign/cp_save.c: * int => uint32_t


SAVE GAME WILL BREAK BECAUSE OF THIS:

* changed xml size value in the savegame header from long to int * NOTE: This...
Wednesday, June 10, 2009 12:25 AM
tlh2000 * r24638 /ufoai/trunk/src/client/campaign/cp_save.c:
* changed xml size value in the savegame header from long to int
* NOTE: This will break existing savegames but will fix endian and 64bit problems
* reduced scope

Code: [Select]
* camel case
* music tracks by David Anstey
Tuesday, June 09, 2009 6:17 PM
tlh2000 * r24637 /ufoai/data_source/music/David-Anstey/ (9 files): * music tracks by David Anstey

* added city_train
Tuesday, June 09, 2009 2:59 PM
tlh2000 * r24636 /ufoai/data_source/images/maps_loading.xcf.bz2: * added city_train

* added loading screen for city_train
Tuesday, June 09, 2009 2:20 PM
tlh2000 * r24635 /ufoai/trunk/base/pics/maps/loading/ (city_disco.jpg city_train.jpg): * added loading screen for city_train

* tweaked material files
Tuesday, June 09, 2009 2:19 PM
tlh2000 * r24634 /ufoai/trunk/base/ (3 files in 2 dirs): * tweaked material files

* footsteps * phong * details
Tuesday, June 09, 2009 2:03 PM
tlh2000 * r24633 /ufoai/trunk/base/maps/city_train.map:
* footsteps
* phong
* details

* fixed some nodraw brushes, added details
Tuesday, June 09, 2009 1:50 PM
tlh2000 * r24632 /ufoai/trunk/base/maps/city_train.map: * fixed some nodraw brushes, added details

* normalmap
Tuesday, June 09, 2009 1:36 PM
tlh2000 * r24631 /ufoai/trunk/base/textures/tex_mattn/railway_nm.tga: * normalmap

* heightmap
Tuesday, June 09, 2009 1:35 PM
tlh2000 * r24630 /ufoai/data_source/images/textures/tex_mattn/railway_heightmap.tga: * heightmap

* fix comment
Tuesday, June 09, 2009 7:27 AM
bayo-fr * r24629 /ufoai/trunk/src/client/menu/node/m_node_text.c: * fix comment


[attachment deleted by admin]
« Last Edit: June 10, 2009, 08:02:10 am by odie »

odie

  • Guest
UFOAI Developer's Built 2.3 R24671 (Not Coming Soon)
« Reply #54 on: June 11, 2009, 11:33:24 am »
(CANCELLED)

I have decided to do a complete redo of the maps compilation later.....

I will be away for 2 courses back to back until 18th June. Hence, apologies for no updates till then..... Next updates on 19th June 2009

(Pause)


Revision notes from 24654 to 24671 (See attached file or see below).

Code: [Select]
* fixed nodraw texture bug
Thursday, June 11, 2009 2:07 PM
tlh2000 * r24671 /ufoai/trunk/base/maps/b/ (laser.map missile.map): * fixed nodraw texture bug

* implemented todo about rs_building_laser
Thursday, June 11, 2009 2:05 PM
tlh2000 * r24670 /ufoai/trunk/src/client/campaign/cp_fightequip_callbacks.c: * implemented todo about rs_building_laser

* added laser defence script entries and extended B_GetBuildingTypeByBuildingID...
Thursday, June 11, 2009 2:04 PM
tlh2000 * r24669 /ufoai/trunk/ (3 files in 2 dirs): * added laser defence script entries and extended B_GetBuildingTypeByBuildingID to also handle the laser defence building type

* copy the base picture, too
Thursday, June 11, 2009 2:00 PM
tlh2000 * r24668 /ufoai/trunk/base/pics/base/laser.tga: * copy the base picture, too

* added copy of missile base building map for the laser building
Thursday, June 11, 2009 1:59 PM
tlh2000 * r24667 /ufoai/trunk/base/maps/b/laser.map: * added copy of missile base building map for the laser building

* second try for fixing the mapbug of report #2799817 (Can walk through walls) -...
Thursday, June 11, 2009 1:44 PM
tlh2000 * r24666 /ufoai/trunk/base/maps/bunker.map: * second try for fixing the mapbug of report #2799817 (Can walk through walls) - forgot to remove the actorclip in my first attempt

* fixed harvester map tile
Thursday, June 11, 2009 1:41 PM
tlh2000 * r24665 /ufoai/trunk/base/maps/farm/f_craft_ufo_harvester.map: * fixed harvester map tile

* should fix the mapbug of report #2799817 (Can walk through walls)
Thursday, June 11, 2009 1:35 PM
tlh2000 * r24664 /ufoai/trunk/base/maps/bunker.map: * should fix the mapbug of report #2799817 (Can walk through walls)

* patch #2804420 (update danish translation)
Thursday, June 11, 2009 1:23 PM
tlh2000 * r24663 /ufoai/trunk/src/po/ufoai-da.po: * patch #2804420 (update danish translation)

* fixed a pathfinding bug. Not sure what it actually fixes...
Thursday, June 11, 2009 6:38 AM
aduke1 * r24662 /ufoai/trunk/src/common/routing.c: * fixed a pathfinding bug. Not sure what it actually fixes...

* fixed the negative TU count issue - using actorMoveLength here was wrong...
Thursday, June 11, 2009 2:06 AM
tlh2000 * r24661 /ufoai/trunk/src/ (client/cl_le.c common/cmodel.c): * fixed the negative TU count issue - using actorMoveLength here was wrong anyway (using Grid_TUsUsed with the dir we get from the netchannel would be the correct way to reduce the TU bar step by step)

* tdodo comment added
Thursday, June 11, 2009 12:02 AM
geever * r24660 /ufoai/trunk/src/client/campaign/cp_fightequip_callbacks.c: * tdodo comment added

* extended the 'Negative TU costs while walking' error message
Wednesday, June 10, 2009 1:35 PM
tlh2000 * r24659 /ufoai/trunk/src/client/cl_le.c: * extended the 'Negative TU costs while walking' error message

* should fix some movement related bugs such as actors outside the world,...
Wednesday, June 10, 2009 1:32 PM
tlh2000 * r24658 /ufoai/trunk/src/ (client/cl_le.c game/g_ai.c game/g_ai_lua.c game/g_client.c):
* should fix some movement related bugs such as actors outside the world, invalid states after trying to move to an invalid grid location
* maybe it even has an impact on the negative TU costs while walking error (please check and report back)

* hopefully fixed two actors at the same grid field
Wednesday, June 10, 2009 1:13 PM
tlh2000 * r24657 /ufoai/trunk/src/game/g_ai.c: * hopefully fixed two actors at the same grid field

* assert => gi.error
Wednesday, June 10, 2009 1:00 PM
tlh2000 * r24656 /ufoai/trunk/src/game/g_ai.c: * assert => gi.error

* whitespaces * Cmd_ExecuteString => MN_ExecuteConfunc * removed buffer copy in...
Wednesday, June 10, 2009 12:56 PM
tlh2000 * r24655 /ufoai/trunk/src/client/campaign/cp_fightequip_callbacks.c:
* whitespaces
* Cmd_ExecuteString => MN_ExecuteConfunc
* removed buffer copy in AIM_UpdateAircraftItemList

* remove extra enter
Wednesday, June 10, 2009 6:09 AM
geever * r24654 /ufoai/trunk/src/client/campaign/cp_fightequip_callbacks.c: * remove extra enter

[attachment deleted by admin]

odie

  • Guest
UFOAI Developer's Built 2.3 R24761 (With Complete Maps Rebuilt)
« Reply #55 on: June 19, 2009, 03:56:19 am »
Hi Folks,

I am back after my camp and my course at last! I see a whopping 132 updates of revisions since my last own update! Do download this one and start a new game ok? :D

Cheerios! (I try to see if i can make 1 more update tml as i be @ work. If not, it will be the last for this wk!)

A new DEBUG version, complete clean rebuilt in codeblocks, R24761 is compiled and is uploaded to nakido. (Last Complete Rebuilt of Maps as of this revision R24761)

Its is uploaded to nakido now and will take another approx 2-3 hrs. (Now = 4.10pm +8GMT).

The file, when ready, will be at this:
UFOAI 2.3 R24761 Developer's Built

I will have an acknowledgement once this is done. =)
(Currently 100% Done) (4.10pm +8GMT)
DONE!

Revision notes from 24629 to 24761 (See Attached File).

(As too many characters, pls see the file attached.)

[attachment deleted by admin]
« Last Edit: June 19, 2009, 10:16:39 am by odie »

odie

  • Guest
UFOAI Developer's Built 2.3 R24765
« Reply #56 on: June 20, 2009, 04:52:46 am »
A new DEBUG version, complete clean rebuilt in codeblocks, R24765 is compiled and is being uploaded to nakido. (Last Complete Rebuilt of Maps as of R24761)

Its is being uploaded to nakido now and will take another 2-3 hrs. (Now = 10.50am +8GMT).

The file, when ready, will be at this:
UFOAI 2.3 R24765 Developer's Built

I will have an acknowledgement once this is done. =)
(Currently 100% Done) (1.30pm +8GMT)
DONE!

PS: This will be the last update for the wk. :D
Be sure to get this if your revision currently is before 24761. Alot alot since. :D
Start a new game too!

Revision notes from 24761 to 24765 (See attached file or see below).

Code: [Select]
* deref inner actions allocation
Saturday, June 20, 2009 3:14 AM
bayo-fr * r24765 /ufoai/trunk/src/client/menu/m_parse.c: * deref inner actions allocation

* better error message
Saturday, June 20, 2009 2:33 AM
geever * r24764 /ufoai/trunk/src/client/menu/m_actions.c: * better error message

* initialize cvar on menu init
Saturday, June 20, 2009 1:45 AM
geever * r24763 /ufoai/trunk/base/ufos/ui/ (aircraft_pilots.ufo aircraft_soldiers.ufo): * initialize cvar on menu init

* moved some variables into client_state_t * fixed EV_ACTOR_SHOOT and...
Friday, June 19, 2009 12:24 PM
tlh2000 * r24762 /ufoai/trunk/src/ (17 files in 7 dirs):
* moved some variables into client_state_t
* fixed EV_ACTOR_SHOOT and EV_ACTOR_APPEAR events (entnum 0 was send as activator - and that is the world entnum and should really not be used like this)

* even more place_t implementation (still WIP)
Friday, June 19, 2009 6:42 AM
aduke1 * r24761 /ufoai/trunk/src/common/routing.c: * even more place_t implementation (still WIP)

[attachment deleted by admin]
« Last Edit: June 20, 2009, 07:22:58 am by odie »

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
http://www.destructavator.com/92dl/ufoai-2.3-dev-win32.exe

This is an alternate download, also r24765, for those who are having trouble with Nakido, although it has a few differences as I've been playing around with this "working copy" a bit.  This is from a server based in the United States.  Most of it's the same as SVN, but here are the changes (so you've been warned):

- The DLL for SDL is a more recent version, 1.2.13, as I've been trying to fix cinematic playback issues and noticed this made a positive difference.

- Also for video playback, I can't recall whether or not the xvidcore.dll has been updated - Xvid recently rolled out a new release version, although the API is the same - but with bug and security fixes.

- Radiant isn't compiled right - something I'm working on but haven't been able to make the time for yet (sorry).

- The "videos" folder under "base" might have a few extra .OGM video clips in there I was using for testing.  In the game console you can test these yourself, type "cinematic" and then press the TAB key to see a list of videos the game finds and can try to play.  I've been using video clips from Big Buck Bunny (The free, open movie) among other things...

There were also a few other things, but I reverted back to SVN as much as I could before upload, which I admit was rushed.

Edit: The "contrib" folder should have the original (old) DLL files.

Offline Another Guy

  • Squad Leader
  • ****
  • Posts: 239
    • View Profile
I'm probably pushing it, but when u guys upload new installers, could u also link to a small archive only with the main compiled binaries (ufo.exe, ufo_ded.exe, ufo2map, uforadiant.exe, game.dll)? Would make downloads a LOT smaller (around 8MB using zip) for those using SVN and I'd be very grateful.  :D




Obs: Considering the topic name "Links for 2.3 Development Binaries - Full Builts & Incremental Builts Only" maybe put it on Win32 Development Binary Installer Links or a new topic.
Obs 2: Yes I know, ppl could just compile themselves but for some reson I'm not being able too. Maybe someone else has the same issue, so thats the post reason. So ppl can start testing new versions as soon as possible.
« Last Edit: June 20, 2009, 05:15:53 pm by Another Guy »

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
@Another Guy: It won't work. Sometimes we change stuff in the code which needs data to be changed like
if "..." -> if (...). The new binaries will not work with the old data or will work but with issues. (I don't want to hunt down these issues...) Updating only binaries is a bad idea.

-geever