project-navigation
Personal tools

Author Topic: [UFO:AI v2.2.1 MOD] Holy Hand Grenade  (Read 14352 times)

Offline Valis

  • Rookie
  • ***
  • Posts: 77
    • View Profile
[UFO:AI v2.2.1 MOD] Holy Hand Grenade
« on: March 16, 2009, 08:42:49 pm »

This is a simple MOD that adds the famous artefact :) It is not meant ot be balanced or taken seriously. Just for kicks :P


Install info: The attached file should be unzipped to the following directory:
<your game directory>\base\ufos
i.e.
E:\Games\UFOAI-2.2.1\base\ufos

Change log:

Quote
v0.1
   
    * Added: Holy Hand Grenade from Antioch - available after researching plasma [any, I hope I understand this righ, if you research any plasma weapon then you get to research this artefact]
   
TO DO: - write new particles for it, preferably some kind of A-bomb effect ;)
--> http://ufoai.ninex.info/wiki/index.php/UFO-Scripts/ptl_*.ufo

Disclaimer: This is modified code from the game UFO:AI v.2.2.1 available under the GNU General Public License (GPL) and as the license states the MOD it self is also available under the same license.

[attachment deleted by admin]
« Last Edit: March 16, 2009, 08:50:44 pm by Valis »

odie

  • Guest
Re: [UFO:AI v2.2.1 MOD] Holy Hand Grenade
« Reply #1 on: April 06, 2009, 07:11:31 am »

This is a simple MOD that adds the famous artefact :) It is not meant ot be balanced or taken seriously. Just for kicks :P


Install info: The attached file should be unzipped to the following directory:
<your game directory>\base\ufos
i.e.
E:\Games\UFOAI-2.2.1\base\ufos

Change log:

Disclaimer: This is modified code from the game UFO:AI v.2.2.1 available under the GNU General Public License (GPL) and as the license states the MOD it self is also available under the same license.

Damn! Looking at the stats of the damage in the script = this is painful.... 990+? WoW. lol. Okie, i wont be taking it seriously, but seriously, this sure gets me thinking abt doing a couple killer wpns for well.... KICKS' SAKE. Muhahahaha.

Offline Valis

  • Rookie
  • ***
  • Posts: 77
    • View Profile
Re: [UFO:AI v2.2.1 MOD] Holy Hand Grenade
« Reply #2 on: April 07, 2009, 09:13:09 am »
But only if you remember the film ;) Otherwise it deals puny 3(1) damage ;P

odie

  • Guest
Re: [UFO:AI v2.2.1 MOD] Holy Hand Grenade
« Reply #3 on: April 09, 2009, 07:22:38 am »
But only if you remember the film ;) Otherwise it deals puny 3(1) damage ;P
I saw the other 7 modes..... 3(1)
But do not quite understand the concept of film.....

I looked at the research and realise there is no text sorta....

Valis : can enlighten me? I did not exactly load the script into my 2.3 version cos i am beta testing and clarifying some older bugs reports i submitted. :P

Offline Valis

  • Rookie
  • ***
  • Posts: 77
    • View Profile
Re: [UFO:AI v2.2.1 MOD] Holy Hand Grenade
« Reply #4 on: April 09, 2009, 08:04:13 am »
Quote
LAUNCELOT:
    Have we got bows?
ARTHUR:
    No.
LAUNCELOT:
    We have the Holy Hand Grenade.
ARTHUR:
    Yes, of course! The Holy Hand Grenade of Antioch! 'Tis one of the sacred relics Brother Maynard carries with him. Brother Maynard! Bring up the Holy Hand Grenade!
MONKS: [chanting]
    Pie Iesu domine, dona eis requiem.
    Pie Iesu domine, dona eis requiem. Pie Iesu domine, dona eis requiem. Pie Iesu domine, dona eis requiem.
ARTHUR:
    How does it, um-- how does it work?
LAUNCELOT:
    I know not, my liege.
ARTHUR:
    Consult the Book of Armaments!
BROTHER MAYNARD:
    Armaments, chapter two, verses nine to twenty-one.
SECOND BROTHER:
    And Saint Attila raised the hand grenade up on high, saying, 'O Lord, bless this Thy hand grenade that, with it, Thou mayest blow Thine enemies to tiny bits in Thy mercy.'
    And the Lord did grin, and the people did feast upon the lambs and sloths and carp and anchovies and orangutans and breakfast cereals and fruit bats and large chu--
MAYNARD:
    Skip a bit, Brother.
SECOND BROTHER:
    And the Lord spake, saying, 'First shalt thou take out the Holy Pin. Then, shalt thou count to three. No more. No less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then, lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.'
MAYNARD:
    Amen.
KNIGHTS:
    Amen.
ARTHUR:
    Right!
    One!... Two!... Five!
GALAHAD:
    Three, sir!
ARTHUR:
    Three!
    [angels sing]
    [boom]

Source: http://www.mwscomp.com/movies/grail/grail-21.htm

odie

  • Guest
Re: [UFO:AI v2.2.1 MOD] Holy Hand Grenade
« Reply #5 on: April 16, 2009, 08:53:20 pm »
Source: http://www.mwscomp.com/movies/grail/grail-21.htm

Muhahahhaha.... Man! For a moment, i tot wat kinda of script / code was tat....
until i realised it was a conversation............

Man, tat was farni! Lol. Now i cant slp properly w/o LMAO. lol

Thanks Valis.... which brings me to the point - how does tat script work? lol.
*with so many multiple entries*

Offline gerald

  • Rookie
  • ***
  • Posts: 79
    • View Profile
Re: [UFO:AI v2.2.1 MOD] Holy Hand Grenade
« Reply #6 on: August 19, 2009, 01:46:04 am »
hahahah i love that movie :D *thumbs up* valis
try make mod with big wooden rabbit :P

Offline Valis

  • Rookie
  • ***
  • Posts: 77
    • View Profile
Re: [UFO:AI v2.2.1 MOD] Holy Hand Grenade
« Reply #7 on: August 31, 2009, 05:44:44 pm »
A wooden rabit wont work.

But a swallow carring a coconut...;)

Offline gerald

  • Rookie
  • ***
  • Posts: 79
    • View Profile
Re: [UFO:AI v2.2.1 MOD] Holy Hand Grenade
« Reply #8 on: August 31, 2009, 07:34:44 pm »
african or european ...?:P

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: [UFO:AI v2.2.1 MOD] Holy Hand Grenade
« Reply #9 on: August 31, 2009, 07:44:42 pm »
Tamanean :-D
With plasma coconut

Offline poppadrake

  • Rookie
  • ***
  • Posts: 29
    • View Profile
Re: [UFO:AI v2.2.1 MOD] Holy Hand Grenade
« Reply #10 on: January 26, 2010, 12:55:28 am »
but if you had two swallows

Offline Encha

  • Rookie
  • ***
  • Posts: 20
    • View Profile
Re: [UFO:AI v2.2.1 MOD] Holy Hand Grenade
« Reply #11 on: April 08, 2010, 02:32:41 am »
and tied it on with a piece of string either side...?


or does this fall in the same category. of if Valis Weigh's exactly the same as a Duck... does that Mean Valis is a WITCH!!!

Offline docwild

  • Rookie
  • ***
  • Posts: 17
    • View Profile
Re: [UFO:AI v2.2.1 MOD] Holy Hand Grenade
« Reply #12 on: April 09, 2010, 07:39:55 pm »
phew, at least we dont have to build a bridge out of valis now?

Who are you who is so wise in the ways of science?


Offline Olaf80

  • Cannon Fodder
  • **
  • Posts: 4
    • View Profile
Re: [UFO:AI v2.2.1 MOD] Holy Hand Grenade
« Reply #13 on: May 17, 2011, 03:10:57 pm »
its only one Item, its useless... but to hell i love it!!
Fallout Rules!!

Offline Hertzila

  • Sergeant
  • *****
  • Posts: 469
    • View Profile
Re: [UFO:AI v2.2.1 MOD] Holy Hand Grenade
« Reply #14 on: May 18, 2011, 01:16:46 am »
Nice novelty item. Blowing alien maggots with this reminds me of Worms.  :D

Fallout Rules!!

I think it's a nod towards 'Monty Python and the Holy Grail' and the Worms series rather than towards Fallout series.