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Offline bayo

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Drop done fire
« on: February 12, 2009, 11:55:29 am »
Hello,

I will work a little on the "fire" gui.

Technically, i think a will move everything into a new menu. A menu we can drop done (like the list of the select box).

* If we click on the button, we drop done the menu
**Then,
***If we click on a fire mode, we close the menu and allow to click on the map to shoot
***If we click outside the menu, we close it.

I dont understand everything in this screen; is this behaviour is ok for every thing we can do with this panel?

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Offline BTAxis

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Re: Drop done fire
« Reply #1 on: February 12, 2009, 01:15:06 pm »
Note the check marks. These are used to set which fire mode to use during reaction fire. Currently, this is broken.

Offline geever

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Re: Drop done fire
« Reply #2 on: February 12, 2009, 01:27:27 pm »
Everything is broken around RF ATM.

-geever

odie

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Re: Drop done fire
« Reply #3 on: March 12, 2009, 07:58:45 am »
Everything is broken around RF ATM.

-geever

geever,

Curious. Could u point me to the script that handles RF pls? Thanks.
I will need the location of this script, as well as a brief description of whats broken.
(eg, major recoding resulting in broken sub routines.... )

Offline geever

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Re: Drop done fire
« Reply #4 on: March 12, 2009, 08:11:30 am »
Curious. Could u point me to the script that handles RF pls? Thanks.
I will need the location of this script, as well as a brief description of whats broken.
(eg, major recoding resulting in broken sub routines.... )

C code was broken, but issues have been fixed already  IIRC.

-geever

odie

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Re: Drop done fire
« Reply #5 on: March 12, 2009, 08:19:08 am »
C code was broken, but issues have been fixed already  IIRC.

-geever
*nods*.
That is hearty to hear. Thanks! Looks like we be seeing at some good RF coming back! :)