Yeah, I kinda did that while taking 3 years of 3D animation. (Im good if I slow down and take my time, otherwise, things get blocky, badly timed, or just not good)
Towards the end of the animation sets that I've seen, the animation is incomplete and the model has been messed with so you cant fix the animation and still have a good looking model.
So, with Destructavator working on a new model, I set out working on animations (See my 'Animations list' thread).
I figured, for the sake of time, I would just use the old animation set. Unfortunatly, its still a slow work, manually keyframing each frame, and I havent put any....dang it, the word just escaped me...the handles that control the bones...
How well do you know Blender? I've mostly worked with Maya, and have both on my computer, but I cant find any file type thats a good go-between for animated models.