project-navigation
Personal tools

Author Topic: UGV autocannon module  (Read 3040 times)

Offline Zorlen

  • Squad Leader
  • ****
  • Posts: 134
    • View Profile
UGV autocannon module
« on: January 03, 2009, 07:28:05 pm »
Here's an attempt to make an autocannon module for UGV. The model I've seen in UFOpaedia looked more like a placeholder, and I needed to familiarize myself with Blender  :) (Wings is handy, but I want to learn to make animations)

Comments are welcome as always.



Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: UGV autocannon module
« Reply #1 on: January 03, 2009, 08:22:19 pm »
Looks nice to me, I'd imagine that if it was given a good texture it would be even more impressive.

On the other hand, I'm well aware that it isn't my decision regarding if it will be used or needs specific changes.

Just out of curiosity, it does look well detailed, I hope it doesn't have too high a poly-count, although I admit I could be wrong and I'm not highly experienced in 3D models.

Offline Zorlen

  • Squad Leader
  • ****
  • Posts: 134
    • View Profile
Re: UGV autocannon module
« Reply #2 on: January 03, 2009, 09:03:44 pm »
Just out of curiosity, it does look well detailed, I hope it doesn't have too high a poly-count, although I admit I could be wrong and I'm not highly experienced in 3D models.
Honestly, I haven't care much about optimization - there are some parts where polycount could be safely reduced. However, I've seen Phoenix UGV model and its turret had comparable face count (though it had triangles only).